Here is a 3d model importer for the game Battle of the Immortals.
Supported
verts , uv's , auto materials and textures.
not yet
Weights bones
http://boi.perfectworld.com/
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Battle of the Immortals
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Battle of the Immortals
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- CriticalError
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- Rimbros
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Re: Battle of the Immortals
Thanks chroxxx this its amazing realease.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: Battle of the Immortals
anyway forget, fixed now, now I have a question chrrox, how add alpha channel in MAX? always get problems like that, and don't like, Milkshape have this option added and don't have it, but in Max always see alpha, how delete it?
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Re: Battle of the Immortals
just copy the diffuse texture to the opacity slot in th ematerial editor. Then on the opacity slot set it to be alpha output only and you should be all set.
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Re: Battle of the Immortals
ok here you have, anyway I use Max 9 Chrrox.
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Re: Battle of the Immortals
the alpha channel looks fine there in that image just follow this guide.
http://forums.runicgames.com/viewtopic.php?f=5&t=8516
http://forums.runicgames.com/viewtopic.php?f=5&t=8516
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