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Battle of the Immortals

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chrrox
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Battle of the Immortals

Post by chrrox »

Here is a 3d model importer for the game Battle of the Immortals.
Supported
verts , uv's , auto materials and textures.
not yet
Weights bones
http://boi.perfectworld.com/
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CriticalError
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Re: Battle of the Immortals

Post by CriticalError »

thanks a lot for your hard work, really help a lot, cool job again.
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Re: Battle of the Immortals

Post by Rimbros »

Thanks chroxxx this its amazing realease. :D
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

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Re: Battle of the Immortals

Post by CriticalError »

sorry for dump old topic but when Max finish load I get this error.

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Re: Battle of the Immortals

Post by chrrox »

upload the file you are trying to import.
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Re: Battle of the Immortals

Post by CriticalError »

anyway forget, fixed now, now I have a question chrrox, how add alpha channel in MAX? always get problems like that, and don't like, Milkshape have this option added and don't have it, but in Max always see alpha, how delete it?

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chrrox
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Re: Battle of the Immortals

Post by chrrox »

just copy the diffuse texture to the opacity slot in th ematerial editor. Then on the opacity slot set it to be alpha output only and you should be all set.
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Re: Battle of the Immortals

Post by Demonsangel »

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Re: Battle of the Immortals

Post by CriticalError »

well thanks a lot guys but take a look.

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Re: Battle of the Immortals

Post by chrrox »

post the file your working with and ill send you a max scene corrected.
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Re: Battle of the Immortals

Post by CriticalError »

ok here you have, anyway I use Max 9 Chrrox.
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Re: Battle of the Immortals

Post by chrrox »

the alpha channel looks fine there in that image just follow this guide.

http://forums.runicgames.com/viewtopic.php?f=5&t=8516
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Re: Battle of the Immortals

Post by pixellegolas »

Tick of premultiplied alpha also
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