I didn't test it but apparently newer version of Blender has plugins to import LWO2/LWOB/LWLO.howfie wrote:Unfortunately no. They used lightwave for this game, which has a very different skinning system. In max you must have bones to assign weights. In lightwave you don't.rexil wrote:It's working with the DLC models too There's more nice models in the DLC's
Got any luck with the weights?
A small description
-Will import and apply UV, Morph, Color and Weight map data. Can also construct an Armature from an embedded Skelegon rig.
Maintains correct vertex order/count so that .mdd files can be exchanged between 3D programs.-
Wouldn't it be possible to write your importer for lightwave then? That way we could get it to Blender and export to FBX to get it on any other software.
Just an idea.