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The Darkness II Demo archives (similar to Dark Sector)
Re: The Darkness II Demo archives (similar to Dark Sector)
I've got extracted files from H.misc.cache but I don't know how to repack them into H.misc.cache back... please tell me
Thank you!!
Thank you!!
Re: The Darkness II Demo archives (similar to Dark Sector)
use reimport quickbms file language.cl script as shown abovephill05 wrote:I've got extracted files from H.misc.cache but I don't know how to repack them into H.misc.cache back... please tell me
Thank you!!
how to edit the file language.cl? have tried?
Re: The Darkness II Demo archives (similar to Dark Sector)
There are several .png files inside of F.Texture.cache but unfortunately they cannot be opened. It seems like the files are corrupted or encrypted. Also the same thing for audio files.
Re: The Darkness II Demo archives (similar to Dark Sector)
So we have languages.cl extracted now. But the text seems encrypted or something. Is there any chance of someone trying to decrypt or extract the text from the file?
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- ultra-n00b
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Re: The Darkness II Demo archives (similar to Dark Sector)
Any news on this? Like someone said earlier, the .png files does not open, nor does the .fbx files or audio files. Is there anything we can do?
- Tosyk
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Re: The Darkness II Demo archives (similar to Dark Sector)
any news about this now?
sorry for my bad english
Re: The Darkness II Demo archives (similar to Dark Sector)
Okay QuickBMS export all files!
I've FBX, OBJ files but I can't import them in a 3D program (tested with Cinema 4D and Maya).
The WAV files can't I open too.
I think they are encrypted or something like this
I've FBX, OBJ files but I can't import them in a 3D program (tested with Cinema 4D and Maya).
The WAV files can't I open too.
I think they are encrypted or something like this
Re: The Darkness II Demo archives (similar to Dark Sector)
yeah, and .png files don't open too :/
i really wanna open the models and the .wav files from this game...
i really wanna open the models and the .wav files from this game...
Oh, and where did you find the .obj files?hotgoblin wrote:Okay QuickBMS export all files!
I've FBX, OBJ files but I can't import them in a 3D program (tested with Cinema 4D and Maya).
The WAV files can't I open too.
I think they are encrypted or something like this
sorry for my bad english
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- beginner
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Re: The Darkness II Demo archives (similar to Dark Sector)
So how am I supposed to work this? I saved it as a .bat and it doesn't work.
Re: The Darkness II Demo archives (similar to Dark Sector)
you need to download quickbms, save the script as .txt and load in quickbms.
sorry for my bad english
Re: The Darkness II Demo archives (similar to Dark Sector)
Very small files just 10 kb or something like this. I think all 3D modelsmanbox74 wrote:yeah, and .png files don't open too :/
i really wanna open the models and the .wav files from this game...
Oh, and where did you find the .obj files?hotgoblin wrote:Okay QuickBMS export all files!
I've FBX, OBJ files but I can't import them in a 3D program (tested with Cinema 4D and Maya).
The WAV files can't I open too.
I think they are encrypted or something like this
are in .FBX
All formats (wav, fbx, png) are encrypted
Re: The Darkness II Demo archives (similar to Dark Sector)
I just found the skeletons (for example : JackieFull_skel.fbx), not the models. Do you know in which file you found them?idk why but i wanna take a look (even though I don't know nothing about "programming"...)
can someone help to open those .fbx files, please??
can someone help to open those .fbx files, please??
sorry for my bad english
Re: The Darkness II Demo archives (similar to Dark Sector)
Hey, good news
You can use Ninja Ripper to rip the models (they come in T-POSE)
here's Jackie
You can use Ninja Ripper to rip the models (they come in T-POSE)
here's Jackie
sorry for my bad english