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Need help on PS2 "matrix palette skinning"
- Rimbros
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Re: Need help on PS2 "matrix palette skinning"
OMG, OMG, i cant wait to see the plugin released in noesis.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
- CriticalError
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Re: Need help on PS2 "matrix palette skinning"
it work for me.dj082502 wrote:
Please help, face is missing
File from Saint Seiya Chapter Sanctuary
http://www.mediafire.com/?zaczir5n278i4r7
- CriticalError
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Re: Need help on PS2 "matrix palette skinning"
latest 3.25 and old one 3.19dj082502 wrote:What Version of Noesis?CriticalError wrote:dj082502 wrote:
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Re: Need help on PS2 "matrix palette skinning"
Pleaseplease could you pass as you worked on this model. Thank youCriticalError wrote:it work for me.dj082502 wrote:
Please help, face is missing
File from Saint Seiya Chapter Sanctuary
http://www.mediafire.com/?zaczir5n278i4r7
- youngmark
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Re: Need help on PS2 "matrix palette skinning"
Gmi format for Saint Seiya The Sanctuary PAL PS2 is very similar to Saint Seiya The Hades PAL PS2.dj082502 wrote: Please help, face is missing
File from Saint Seiya Chapter Sanctuary
The two title are much alike, but they do have differences.
I can't find a face, too.
It must be PAL version.
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Re: Need help on PS2 "matrix palette skinning"
MrAdults, could you please tell me which variation of LZS algorithm is used in this Saint Seiya? I'm trying to develop a Java tool to decompress some images (TIM2 and TIM3) from this game. But I'm not sure I can understand the code you posted. If I'm not asking too much (ok, I am), could you please put line comments on the tricky parts of your code?MrAdults wrote:Also, I noticed some of the GMI files in this game are compressed too. It was pretty easy to figure out since it's a very simple lzs algorithm:
I could just use Noesis and that great plugin, but I'm not exactly interested in 3D models and their textures, and although Noesis does a great job on .TPL files, there are many other binary files full of TIM images that Noesis can't handle (I think it's because it always expect an FJF header that is missing sometimes).
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Re: Need help on PS2 "matrix palette skinning"
Full source for the plugin is already included with Noesis, see the pluginsource.zip in any recent Noesis distribution. The decompression algorithm is in there too. It's extremely simple, about as standard-fare as you can get with LZ77-based algorithms (8-bit flag with 16-bit offset+length pairs for non-literals), and the function is very small. If you have any idea what LZ77 is then you should understand it at a glance. If you don't, you can always learn.
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Re: Need help on PS2 "matrix palette skinning"
Thanks.
I saw the plugin source code. I just didn't get everything. You know, those kids playing with Java, they missed the right path . I was trying to understand LZ77 from Wikipedia but I noticed that there are tens of similar LZ* algorithms. I wanted to make sure I was investing in the right one.
I saw the plugin source code. I just didn't get everything. You know, those kids playing with Java, they missed the right path . I was trying to understand LZ77 from Wikipedia but I noticed that there are tens of similar LZ* algorithms. I wanted to make sure I was investing in the right one.
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Re: Need help on PS2 "matrix palette skinning"
I see. Yeah, there are usually variations in LZ* implementations, and implementations tend to borrow elements from each other (especially common is the addition of op flags so they can combine various other forms of RLE, dictionary lookups, or whatever else)
So at least this one is a good starting point, because of its simplicity. Good luck.
So at least this one is a good starting point, because of its simplicity. Good luck.
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Re: Need help on PS2 "matrix palette skinning"
I moved the discussion about compression to this topic:
viewtopic.php?f=21&t=8251
I hope you can give me more advices.
viewtopic.php?f=21&t=8251
I hope you can give me more advices.
Re: Need help on PS2 "matrix palette skinning"
i extract all the meshes and textures from the saint seiya game and make the "constelation" form to put into the sims 2 as objects
hope this like to you..
hope this like to you..