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Need help on PS2 "matrix palette skinning"

Post questions about game models here, or help out others!
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Rimbros
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Re: Need help on PS2 "matrix palette skinning"

Post by Rimbros »

OMG, OMG, i cant wait to see the plugin released in noesis.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
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dj082502
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Re: Need help on PS2 "matrix palette skinning"

Post by dj082502 »

Image
Please help, face is missing
File from Saint Seiya Chapter Sanctuary
delete
Last edited by dj082502 on Fri Apr 13, 2012 6:48 pm, edited 1 time in total.
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CriticalError
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Re: Need help on PS2 "matrix palette skinning"

Post by CriticalError »

dj082502 wrote:Image
Please help, face is missing
File from Saint Seiya Chapter Sanctuary
http://www.mediafire.com/?zaczir5n278i4r7
it work for me.

Image
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dj082502
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Re: Need help on PS2 "matrix palette skinning"

Post by dj082502 »

CriticalError wrote:
dj082502 wrote:
Image
What Version of Noesis?
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Re: Need help on PS2 "matrix palette skinning"

Post by CriticalError »

dj082502 wrote:
CriticalError wrote:
dj082502 wrote:
Image
What Version of Noesis?
latest 3.25 and old one 3.19
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Re: Need help on PS2 "matrix palette skinning"

Post by matematico666 »

CriticalError wrote:
dj082502 wrote:Image
Please help, face is missing
File from Saint Seiya Chapter Sanctuary
http://www.mediafire.com/?zaczir5n278i4r7
it work for me.

Image
Pleaseplease could you pass as you worked on this model. Thank you
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youngmark
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Re: Need help on PS2 "matrix palette skinning"

Post by youngmark »

dj082502 wrote: Please help, face is missing
File from Saint Seiya Chapter Sanctuary
Gmi format for Saint Seiya The Sanctuary PAL PS2 is very similar to Saint Seiya The Hades PAL PS2.
The two title are much alike, but they do have differences.
I can't find a face, too.
Image
It must be PAL version.
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Re: Need help on PS2 "matrix palette skinning"

Post by gustavofarias »

MrAdults wrote:Also, I noticed some of the GMI files in this game are compressed too. It was pretty easy to figure out since it's a very simple lzs algorithm:
MrAdults, could you please tell me which variation of LZS algorithm is used in this Saint Seiya? I'm trying to develop a Java tool to decompress some images (TIM2 and TIM3) from this game. But I'm not sure I can understand the code you posted. If I'm not asking too much (ok, I am), could you please put line comments on the tricky parts of your code?

I could just use Noesis and that great plugin, but I'm not exactly interested in 3D models and their textures, and although Noesis does a great job on .TPL files, there are many other binary files full of TIM images that Noesis can't handle (I think it's because it always expect an FJF header that is missing sometimes).
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Re: Need help on PS2 "matrix palette skinning"

Post by MrAdults »

Full source for the plugin is already included with Noesis, see the pluginsource.zip in any recent Noesis distribution. The decompression algorithm is in there too. It's extremely simple, about as standard-fare as you can get with LZ77-based algorithms (8-bit flag with 16-bit offset+length pairs for non-literals), and the function is very small. If you have any idea what LZ77 is then you should understand it at a glance. If you don't, you can always learn.
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Re: Need help on PS2 "matrix palette skinning"

Post by gustavofarias »

Thanks.
I saw the plugin source code. I just didn't get everything. You know, those kids playing with Java, they missed the right path :) . I was trying to understand LZ77 from Wikipedia but I noticed that there are tens of similar LZ* algorithms. I wanted to make sure I was investing in the right one.
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Re: Need help on PS2 "matrix palette skinning"

Post by MrAdults »

I see. Yeah, there are usually variations in LZ* implementations, and implementations tend to borrow elements from each other (especially common is the addition of op flags so they can combine various other forms of RLE, dictionary lookups, or whatever else)

So at least this one is a good starting point, because of its simplicity. Good luck.
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Re: Need help on PS2 "matrix palette skinning"

Post by gustavofarias »

I moved the discussion about compression to this topic:
viewtopic.php?f=21&t=8251

I hope you can give me more advices.
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Re: Need help on PS2 "matrix palette skinning"

Post by GoFeR »

i extract all the meshes and textures from the saint seiya game and make the "constelation" form to put into the sims 2 as objects

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

hope this like to you.. :bleh:
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