Most of the files are encrypted. It looks it is similar to Driv3r and Driver Parallel Lines (viewtopic.php?f=10&t=2877). The also used the *.sp file extension. And we have the following:
*.astd
*.dncg
*.fchunk
*.pck
They also have the same header "CHNK".
I checked out some files in "/media". There we have *.fchunk files which contains lua-scripts. I found many filenames in these files, e.g. in ScriptsLuaScripts.fchunk:
So it should be a lot easier to unpack these files. Can someone have look?
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Thanks.
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Driver San Francisco *.fchunk
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Re: Driver San Francisco *.fchunk
Man we are trying to crack this for mont and not success so far. It is very complicated format so good luck with it
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: Driver San Francisco *.fchunk
Oh boy oh boy oh boy I'm so excited! I want to mod the hell out of D:SF The ending didn't give much easter eggs, but I enjoyed it so I'll make some of my own! hehe
I got to the same point as JAG, will see what can do. So far it seems I can at least change nitro effect.
I got to the same point as JAG, will see what can do. So far it seems I can at least change nitro effect.
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Re: Driver San Francisco *.fchunk
these files with CHNK header is some sort of database, with lots of another CHNK files inside.
for example, completely (recursively) unpacked dngvehicles.sp has 150000+ files with generated filenames. most of them are very small (< 4kb). it's not easy to find something there...
textures in dds format, some sounds in Wwise bnk, car geometry and animation in unknown format in multiple files.
for example, completely (recursively) unpacked dngvehicles.sp has 150000+ files with generated filenames. most of them are very small (< 4kb). it's not easy to find something there...
textures in dds format, some sounds in Wwise bnk, car geometry and animation in unknown format in multiple files.
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Re: Driver San Francisco *.fchunk
A guy on Driver Madness named Grover decoded them with LUAdec, and was in the process of making a recomplier....but then DM went down(coincidence? I think not. fucking ubisoft) DM's back up....but Grover hasn't returned.
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Re: Driver San Francisco *.fchunk
Unpacked ScriptsLuaScripts.fchunk file: http://www.multiupload.com/78RSOXYCVT
but all scripts still in one file (0002_SCRS_[Script Package Compiled Script].bin) and offsets and sizes in other file (0001_SCRC_[Script Package Lookup].bin)
maybe someone will make a script or tool to unpack them. or maybe I do, but later.
but all scripts still in one file (0002_SCRS_[Script Package Compiled Script].bin) and offsets and sizes in other file (0001_SCRC_[Script Package Lookup].bin)
maybe someone will make a script or tool to unpack them. or maybe I do, but later.
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Re: Driver San Francisco *.fchunk
That would be excellent, please do. That Grover dude was going to....but as I said, DM went down(probably an Ubi inside job) and he lost all his posts due to the forum having to restore to an earlier backup.
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Re: Driver San Francisco *.fchunk
Nothing? God damn it, this is such an injustice. Great game like this with a few things needing to be fixed such as traffic spawning, and it'd be easy to make a decomplier/complier, but nope.
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Re: Driver San Francisco *.fchunk
Hi all been working on the game i work out edit sounds so far made them louder and alot more bass in car and turn down backfire a bit driving me nuts, i here tell youAxsis wrote:If you need lua scripts I've got bad news for you - they are in compiled form ("LuaQ" header).
can edit the lua files you will need program called RavioliGameTools_v2.5 then use the RScanner look at the file it a slow way but you get look in too the files and edit them as well, most file just like this if no what do with them. i have played around with them untill sumone help work them out.
PerformanceAnalysis.SamplePoints[1].X = -3007.607;
PerformanceAnalysis.SamplePoints[1].Y = 145.4927;
PerformanceAnalysis.SamplePoints[1].Z = 4483.603;
PerformanceAnalysis.SamplePoints[1].Angle = 0.6698866;
PerformanceAnalysis.SamplePoints[2].X = -2947.67;
PerformanceAnalysis.SamplePoints[2].Y = 148.6723;
PerformanceAnalysis.SamplePoints[2].Z = 4353.441;
PerformanceAnalysis.SamplePoints[2].Angle = 1.760166;
PerformanceAnalysis.MaxSamplePoints = 2;