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Driver San Francisco *.fchunk

Read or post about compression. And decompression. Or ask questions how to decompress your files.
JAY
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Driver San Francisco *.fchunk

Post by JAY »

Most of the files are encrypted. It looks it is similar to Driv3r and Driver Parallel Lines (viewtopic.php?f=10&t=2877). The also used the *.sp file extension. And we have the following:

*.astd
*.dncg
*.fchunk
*.pck

They also have the same header "CHNK".

I checked out some files in "/media". There we have *.fchunk files which contains lua-scripts. I found many filenames in these files, e.g. in ScriptsLuaScripts.fchunk:

Image

So it should be a lot easier to unpack these files. Can someone have look?

<link removed due forum rules violation>

Thanks.
michalss
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Re: Driver San Francisco *.fchunk

Post by michalss »

Man we are trying to crack this for mont and not success so far. It is very complicated format so good luck with it :(
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
360AMC
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Re: Driver San Francisco *.fchunk

Post by 360AMC »

OMFG!
TrafficData.Lua
If we crack this....we could fix the traffic spawning and make all cars spawn in the traffic! Holy shit!
Dany0
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Re: Driver San Francisco *.fchunk

Post by Dany0 »

Oh boy oh boy oh boy I'm so excited! I want to mod the hell out of D:SF :) The ending didn't give much easter eggs, but I enjoyed it so I'll make some of my own! hehe :)

I got to the same point as JAG, will see what can do. So far it seems I can at least change nitro effect.
Axsis
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Re: Driver San Francisco *.fchunk

Post by Axsis »

these files with CHNK header is some sort of database, with lots of another CHNK files inside.
for example, completely (recursively) unpacked dngvehicles.sp has 150000+ files with generated filenames. :eek: most of them are very small (< 4kb). it's not easy to find something there...
textures in dds format, some sounds in Wwise bnk, car geometry and animation in unknown format in multiple files. :[
Dany0
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Re: Driver San Francisco *.fchunk

Post by Dany0 »

Maybe there are small files that attach to every part on the vehicle that declare damage? It's possible. One could just ignore files smaller then 4kb?
360AMC
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Re: Driver San Francisco *.fchunk

Post by 360AMC »

*bump*
Axsis
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Re: Driver San Francisco *.fchunk

Post by Axsis »

If you need lua scripts I've got bad news for you - they are in compiled form ("LuaQ" header).
360AMC
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Re: Driver San Francisco *.fchunk

Post by 360AMC »

A guy on Driver Madness named Grover decoded them with LUAdec, and was in the process of making a recomplier....but then DM went down(coincidence? I think not. fucking ubisoft) DM's back up....but Grover hasn't returned.
Axsis
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Re: Driver San Francisco *.fchunk

Post by Axsis »

Unpacked ScriptsLuaScripts.fchunk file: http://www.multiupload.com/78RSOXYCVT
but all scripts still in one file (0002_SCRS_[Script Package Compiled Script].bin) and offsets and sizes in other file (0001_SCRC_[Script Package Lookup].bin)
maybe someone will make a script or tool to unpack them. or maybe I do, but later. :P
360AMC
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Re: Driver San Francisco *.fchunk

Post by 360AMC »

That would be excellent, please do. That Grover dude was going to....but as I said, DM went down(probably an Ubi inside job) and he lost all his posts due to the forum having to restore to an earlier backup.
360AMC
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Re: Driver San Francisco *.fchunk

Post by 360AMC »

Any luck on decompiling the .LUA script packages?
360AMC
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Re: Driver San Francisco *.fchunk

Post by 360AMC »

Nothing? God damn it, this is such an injustice. Great game like this with a few things needing to be fixed such as traffic spawning, and it'd be easy to make a decomplier/complier, but nope. :x
headrushmayor
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Re: Driver San Francisco *.fchunk

Post by headrushmayor »

Axsis wrote:If you need lua scripts I've got bad news for you - they are in compiled form ("LuaQ" header).
Hi all been working on the game i work out edit sounds so far made them louder and alot more bass in car and turn down backfire a bit driving me nuts, i here tell you
can edit the lua files you will need program called RavioliGameTools_v2.5 then use the RScanner look at the file it a slow way but you get look in too the files and edit them as well, most file just like this if no what do with them. i have played around with them untill sumone help work them out.
PerformanceAnalysis.SamplePoints[1].X = -3007.607;
PerformanceAnalysis.SamplePoints[1].Y = 145.4927;
PerformanceAnalysis.SamplePoints[1].Z = 4483.603;
PerformanceAnalysis.SamplePoints[1].Angle = 0.6698866;
PerformanceAnalysis.SamplePoints[2].X = -2947.67;
PerformanceAnalysis.SamplePoints[2].Y = 148.6723;
PerformanceAnalysis.SamplePoints[2].Z = 4353.441;
PerformanceAnalysis.SamplePoints[2].Angle = 1.760166;
PerformanceAnalysis.MaxSamplePoints = 2;
360AMC
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Re: Driver San Francisco *.fchunk

Post by 360AMC »

How about an all cars in traffic mod? :P
EDIT:Okay, how the hell do you use this thing? I scan, it finds an Unkn0001.dat, it's nothing but hex, wat do.
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