Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Dynasty Warriors Gundam 3 Model Ripping

Post questions about game models here, or help out others!
Damocles
ultra-n00b
Posts: 4
Joined: Fri Jan 06, 2012 5:17 am

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by Damocles »

Can I use this on DWG2?
howfie
double-veteran
double-veteran
Posts: 929
Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie »

I don't have DWG2 yet, so I can't check. But when I do, I'll add support for it. As for this one I still need to rewrite the code a little bit and figure out a few more things. LOL at that one chinese web site... I see a bunch of models on that site that look like they were ripped from here. Seems like you have to pay to be a VIP there and to download stuff too. Sketchy web site for sure. In fact, after I posted my Neptunia MK2 rip on Aug. 31, on Sep. 2 that site posted a bunch of models from MK2. 41 pages of replies for that one too ha ha ha ha. So more than likely, anything you see from there, they got from here LOL! Not that I care lol. Would have been nice to see at least a "thanks to the guys at xentax" type of thing. ;-).

http://www.cgmodel.cn/thread-240591-1-4.html
Damocles
ultra-n00b
Posts: 4
Joined: Fri Jan 06, 2012 5:17 am

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by Damocles »

I tried using the ripper on DWG2. I got 1697 .bin files before it crashed. Can anything be extracted from those?
howfie
double-veteran
double-veteran
Posts: 929
Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie »

No, my batch ripper processes those bin files only after bin extraction has completed successfully. If you know a little C++ you can modify the Gundam code, which I posted in the Macross thread, to try and process those bin files that did extract. I'll look into fixing this one and the other Gundam games when I get some time. Did any of the Gundam games have any human 3D character models in them?
Damocles
ultra-n00b
Posts: 4
Joined: Fri Jan 06, 2012 5:17 am

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by Damocles »

Damocles wrote:I tried using the ripper on DWG2. I got 1697 .bin files before it crashed. Can anything be extracted from those?

I think operation troy has human 3d characters.
User avatar
alientech
n00b
Posts: 19
Joined: Sat Apr 03, 2010 1:23 pm
Location: Phetchabun, Thailand

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by alientech »

How can I get models from the game?
omfgpota
advanced
Posts: 67
Joined: Tue Apr 13, 2010 2:52 pm
Has thanked: 31 times
Been thanked: 1 time

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by omfgpota »

alientech wrote:How can I get models from the game?
the thread already answered your question. try backreading man
ellegirl01
n00b
Posts: 18
Joined: Sun Sep 28, 2014 6:08 am
Has thanked: 15 times

Re: [PS3] Dynasty Warriors Gundam 3 (Version 0.12)

Post by ellegirl01 »

howfie wrote:Notes:
* Place EXE in same directory as LINKDATA.BNS.
* Run EXE.
* Got take a dump for 10 minutes or so.
* Come back and look in LINKDATA_BNS directory.
* Some folders contain OBJ models and DDS textures, while some only contain DDS textures.
* Happy texturing and deleting LODs and collision meshes.
* DO NOT USE THE XBOX360 LINKDATA.BNS! THEY USE SOME SCREWED UP TEXTURE FORMATS.

Architecture to come in version 0.2.

Let me know if it doesn't work.
OBJs load fine for me in 3DSMax and Lightwave. For some reason Maya is giving me a hard time today lol.
What does it mean if the Ripper crashes with the error Invalid Header Signature or Could Not Open File, please?
User avatar
bluearms
beginner
Posts: 29
Joined: Tue Oct 12, 2010 9:48 pm
Been thanked: 4 times

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by bluearms »

I made quickbms script for PS3 and xbox360.

At first copy quickbms.exe to the position of batchfile and
run
quickbms gundam3_x360.bms linkdata.[a|b|c]ns for x360
quickbms gundam3_ps3.bms linkdata.[a|b|c|d] for ps3
then
run Runsplit*.bat to further split generated *.tmp files.
you may requires to run Runsplit*.bat multiple times to split all *.tmp files

linkdata*.* contains continuous chunks.
But each chunk can contain further embedded data which can be also a archive and so on.
gundam3.rar
there is a script for g1t format, But I think it need further refinement, so it is not included.

To learn more things, check scripts.

ps3 versions are checked with "gundam reborn" but not with "gundam 3"
You do not have the required permissions to view the files attached to this post.
luciferdm
ultra-n00b
Posts: 3
Joined: Sun Dec 20, 2015 3:08 am

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by luciferdm »

bluearms wrote:I made quickbms script for PS3 and xbox360.

At first copy quickbms.exe to the position of batchfile and
run
quickbms gundam3_x360.bms linkdata.[a|b|c]ns for x360
quickbms gundam3_ps3.bms linkdata.[a|b|c|d] for ps3
then
run Runsplit*.bat to further split generated *.tmp files.
you may requires to run Runsplit*.bat multiple times to split all *.tmp files

linkdata*.* contains continuous chunks.
But each chunk can contain further embedded data which can be also a archive and so on.
gundam3.rar

there is a script for g1t format, But I think it need further refinement, so it is not included.

To learn more things, check scripts.

ps3 versions are checked with "gundam reborn" but not with "gundam 3"
Hello, I use the script, but it not worked. I only get a error information: invalid operator P
Moonlight
ultra-n00b
Posts: 1
Joined: Mon Jul 30, 2018 9:04 pm

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by Moonlight »

So the strange red and orange textures are used for shading. Each channel defines an atribute for the shader, how metallic it is, if its shiny or opaque, ambient oclusion, and maybe even emisive areas. For those of you that were curious.
Also, Howfie, you are a legend, thanks man.
User avatar
mdtarmimi
ultra-n00b
Posts: 8
Joined: Fri Aug 15, 2014 8:42 am

Re: Dynasty Warriors Gundam 3 Model Ripping

Post by mdtarmimi »

yes howfie is a true hero no such a person can make a perfect coding extract for the texture
Post Reply