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Dynasty Warriors Gundam 3 Model Ripping
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Re: Dynasty Warriors Gundam 3 Model Ripping
I don't have DWG2 yet, so I can't check. But when I do, I'll add support for it. As for this one I still need to rewrite the code a little bit and figure out a few more things. LOL at that one chinese web site... I see a bunch of models on that site that look like they were ripped from here. Seems like you have to pay to be a VIP there and to download stuff too. Sketchy web site for sure. In fact, after I posted my Neptunia MK2 rip on Aug. 31, on Sep. 2 that site posted a bunch of models from MK2. 41 pages of replies for that one too ha ha ha ha. So more than likely, anything you see from there, they got from here LOL! Not that I care lol. Would have been nice to see at least a "thanks to the guys at xentax" type of thing. .
http://www.cgmodel.cn/thread-240591-1-4.html
http://www.cgmodel.cn/thread-240591-1-4.html
Re: Dynasty Warriors Gundam 3 Model Ripping
I tried using the ripper on DWG2. I got 1697 .bin files before it crashed. Can anything be extracted from those?
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Re: Dynasty Warriors Gundam 3 Model Ripping
No, my batch ripper processes those bin files only after bin extraction has completed successfully. If you know a little C++ you can modify the Gundam code, which I posted in the Macross thread, to try and process those bin files that did extract. I'll look into fixing this one and the other Gundam games when I get some time. Did any of the Gundam games have any human 3D character models in them?
Re: Dynasty Warriors Gundam 3 Model Ripping
Damocles wrote:I tried using the ripper on DWG2. I got 1697 .bin files before it crashed. Can anything be extracted from those?
I think operation troy has human 3d characters.
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Re: [PS3] Dynasty Warriors Gundam 3 (Version 0.12)
What does it mean if the Ripper crashes with the error Invalid Header Signature or Could Not Open File, please?howfie wrote:Notes:
* Place EXE in same directory as LINKDATA.BNS.
* Run EXE.
* Got take a dump for 10 minutes or so.
* Come back and look in LINKDATA_BNS directory.
* Some folders contain OBJ models and DDS textures, while some only contain DDS textures.
* Happy texturing and deleting LODs and collision meshes.
* DO NOT USE THE XBOX360 LINKDATA.BNS! THEY USE SOME SCREWED UP TEXTURE FORMATS.
Architecture to come in version 0.2.
Let me know if it doesn't work.
OBJs load fine for me in 3DSMax and Lightwave. For some reason Maya is giving me a hard time today lol.
Re: Dynasty Warriors Gundam 3 Model Ripping
I made quickbms script for PS3 and xbox360.
At first copy quickbms.exe to the position of batchfile and
run
quickbms gundam3_x360.bms linkdata.[a|b|c]ns for x360
quickbms gundam3_ps3.bms linkdata.[a|b|c|d] for ps3
then
run Runsplit*.bat to further split generated *.tmp files.
you may requires to run Runsplit*.bat multiple times to split all *.tmp files
linkdata*.* contains continuous chunks.
But each chunk can contain further embedded data which can be also a archive and so on.
there is a script for g1t format, But I think it need further refinement, so it is not included.
To learn more things, check scripts.
ps3 versions are checked with "gundam reborn" but not with "gundam 3"
At first copy quickbms.exe to the position of batchfile and
run
quickbms gundam3_x360.bms linkdata.[a|b|c]ns for x360
quickbms gundam3_ps3.bms linkdata.[a|b|c|d] for ps3
then
run Runsplit*.bat to further split generated *.tmp files.
you may requires to run Runsplit*.bat multiple times to split all *.tmp files
linkdata*.* contains continuous chunks.
But each chunk can contain further embedded data which can be also a archive and so on.
there is a script for g1t format, But I think it need further refinement, so it is not included.
To learn more things, check scripts.
ps3 versions are checked with "gundam reborn" but not with "gundam 3"
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Re: Dynasty Warriors Gundam 3 Model Ripping
Hello, I use the script, but it not worked. I only get a error information: invalid operator Pbluearms wrote:I made quickbms script for PS3 and xbox360.
At first copy quickbms.exe to the position of batchfile and
run
quickbms gundam3_x360.bms linkdata.[a|b|c]ns for x360
quickbms gundam3_ps3.bms linkdata.[a|b|c|d] for ps3
then
run Runsplit*.bat to further split generated *.tmp files.
you may requires to run Runsplit*.bat multiple times to split all *.tmp files
linkdata*.* contains continuous chunks.
But each chunk can contain further embedded data which can be also a archive and so on.
there is a script for g1t format, But I think it need further refinement, so it is not included.
To learn more things, check scripts.
ps3 versions are checked with "gundam reborn" but not with "gundam 3"
Re: Dynasty Warriors Gundam 3 Model Ripping
So the strange red and orange textures are used for shading. Each channel defines an atribute for the shader, how metallic it is, if its shiny or opaque, ambient oclusion, and maybe even emisive areas. For those of you that were curious.
Also, Howfie, you are a legend, thanks man.
Also, Howfie, you are a legend, thanks man.
Re: Dynasty Warriors Gundam 3 Model Ripping
yes howfie is a true hero no such a person can make a perfect coding extract for the texture