For the most part Yes.mazor wrote: Does this theoretically imply that a new extractor can be written fairly easily?
I've gotten most of the pointers to the important information pinned down now.
How to grab the model/mesh name and the texture information, model/mesh count, etc.
There's a few things to figure out yet but I should have that all sorted soon.
There will be no need to use the granny2.dll to extract the meshes with this format.