Если вас интересуют ps3tex текстуры, то нужно просто ее преобразовать в DDS при помощи утилиты gtf2dds. Я, кажется, ее выкладывал несколько страниц назад. Если же интересуют текстуры в mtr-чанках, то утилиты нет, я хотел написать, но не было времени. Там всего лишь нужно выделить ее из mtr-чанка и подправить заголовок. Я делал это вручную, это не трудно. Ну и для самих текстур-чанков тоже самое.Tosyk wrote:а нет ли у вас добавляльщика заголовка текстурам? а то всё как то в куче
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
L.A. Noire
-
- advanced
- Posts: 58
- Joined: Mon Nov 21, 2011 7:31 am
- Location: Russia
- Has thanked: 7 times
- Been thanked: 29 times
- Contact:
Re: L.A. Noire
-
- Moderator
- Posts: 954
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 161 times
Re: L.A. Noire
You should really write in EN coz i think you gonna get banned!
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
- Tosyk
- double-veteran
- Posts: 1027
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 269 times
- Been thanked: 154 times
- Contact:
Re: L.A. Noire
you rightmichalss wrote:You should really write in EN coz i think you gonna get banned!
so if i want head textures i need to get ps3 version of the game and use gtf2dds.exe on it?flatz wrote:Если вас интересуют ps3tex текстуры, то нужно просто ее преобразовать в DDS при помощи утилиты gtf2dds. Я, кажется, ее выкладывал несколько страниц назад. Если же интересуют текстуры в mtr-чанках, то утилиты нет, я хотел написать, но не было времени. Там всего лишь нужно выделить ее из mtr-чанка и подправить заголовок. Я делал это вручную, это не трудно. Ну и для самих текстур-чанков тоже самое.Tosyk wrote:а нет ли у вас добавляльщика заголовка текстурам? а то всё как то в куче
-
- advanced
- Posts: 58
- Joined: Mon Nov 21, 2011 7:31 am
- Location: Russia
- Has thanked: 7 times
- Been thanked: 29 times
- Contact:
Re: L.A. Noire
Sorry. Our conversation was not as interesting to others in this thread.michalss wrote:You should really write in EN coz i think you gonna get banned!
If you have a PC version of the game you have textures in a DDS format already.Tosyk wrote:so if i want head textures i need to get ps3 version of the game and use gtf2dds.exe on it?
- Tosyk
- double-veteran
- Posts: 1027
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 269 times
- Been thanked: 154 times
- Contact:
Re: L.A. Noire
nope, i have only files with numbers in filenames, renaming not solving problemflatz wrote:If you have a PC version of the game you have textures in a DDS format already.Tosyk wrote:so if i want head textures i need to get ps3 version of the game and use gtf2dds.exe on it?
they are headerless
-
- mega-veteran
- Posts: 179
- Joined: Thu Sep 30, 2010 9:52 am
- Has thanked: 19 times
- Contact:
Re: L.A. Noire
First wanted to thank all who are in this project.
I would like your help, I'm trying to translate the game for PS3, I would like to know which way I should go.
Use unpaker and change the text and return it again? Repak is a? or proceeding for.
Sorry so many questions, more hopefully help me consigão, PS3 gamers in Brazil thanks.
Embrace.
I would like your help, I'm trying to translate the game for PS3, I would like to know which way I should go.
Use unpaker and change the text and return it again? Repak is a? or proceeding for.
Sorry so many questions, more hopefully help me consigão, PS3 gamers in Brazil thanks.
Embrace.
Re: L.A. Noire
reftextures_characters.big.*
reftextures_populated.big.*
populated.lowlodenv.big.*
all 3 doesn't have a filetable (numfiles = 0), that's why script & tool doesn't work
textures are .dds in pc version, but they are build into "trM#" files, i know how to extract them, but that requires a new tool / script.
i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
there just seem to be a bug that the game uses English text when you choose Russian, but pictures are loaded from "/russian/" folder
reftextures_populated.big.*
populated.lowlodenv.big.*
all 3 doesn't have a filetable (numfiles = 0), that's why script & tool doesn't work
textures are .dds in pc version, but they are build into "trM#" files, i know how to extract them, but that requires a new tool / script.
i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
Code: Select all
start LANoire.exe -language English/French/Italian/German/Spanish/Japanese/Russian
-
- mega-veteran
- Posts: 179
- Joined: Thu Sep 30, 2010 9:52 am
- Has thanked: 19 times
- Contact:
Re: L.A. Noire
I'm from Brazil and we are willing friend to translate to Brazilian Portuguese.
If you can help me.
If you can help me.
- Tosyk
- double-veteran
- Posts: 1027
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 269 times
- Been thanked: 154 times
- Contact:
Re: L.A. Noire
it's not a models?Falo wrote:but they are build into "trM#" files
what poor kids of Laos?Falo wrote:i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
-
- advanced
- Posts: 58
- Joined: Mon Nov 21, 2011 7:31 am
- Location: Russia
- Has thanked: 7 times
- Been thanked: 29 times
- Contact:
Re: L.A. Noire
Here are some locations of file tables of these files but they are in different format (?):Falo wrote: reftextures_characters.big.*
reftextures_populated.big.*
populated.lowlodenv.big.*
all 3 doesn't have a filetable (numfiles = 0), that's why script & tool doesn't work
reftextures_characters.big.* - out/graphicsdata/reftextures_characters.bin
reftextures_populated.big.* - out/populated/reftextures.bin
I want to translate the console version of the game because it is in English.Falo wrote: i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
Re: L.A. Noire
for example, in russian xbox360/ps3 versions is only english subs. Someboby play console, missing russian subs is not comfortably. So need repacker for porting pc russian subs into resources xbox360/ps3.Falo wrote:i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
-
- veteran
- Posts: 124
- Joined: Wed Aug 04, 2010 3:58 pm
- Has thanked: 2 times
- Been thanked: 3 times
Re: L.A. Noire
You should know there are more languages than seven in the world.Falo wrote: i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
-
- Moderator
- Posts: 954
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 161 times
Re: L.A. Noire
Maybe because most ppl cannot speak this languages well. For me is to translate game making more sence then do something wiht models or textures which is just waste of time. And if ppl dont understant the game why i would mod some models , it does not make any sense to me at all. Thats why 90% of ppl here want text repackers.Falo wrote: i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
Last edited by michalss on Tue Nov 29, 2011 7:01 am, edited 1 time in total.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: L.A. Noire
Hello everybody! I've a LA Noire big.pc Unpacker and I unpacker the file but i don't know how i can edit a text file. I want edit a text in game (subtitles). There are a *.fsb file and *.dgad file Can you help me? Thx
Last edited by djmario1 on Tue Nov 29, 2011 1:09 pm, edited 1 time in total.
-
- advanced
- Posts: 50
- Joined: Sun Aug 28, 2011 4:47 pm
- Has thanked: 28 times
- Been thanked: 4 times
Re: L.A. Noire
Falo wrote: i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
I'm sure you already knew that there are more than 7 languages worldwide, so why the question? Isn't it obvious? It's not like people have nothing better to do than translate the same languages that already exist within the game...
Of course those 7 languages you mention are the ideal marketing approach for selling something but players do exist beyond the profiting potential. Not to be rude, but since you asked why, take a look here:
http://en.wikipedia.org/wiki/List_of_la ... e_speakers