This app was coded for other Games GR2 files.Hairless Wookiee wrote:Speaking of the Imp Destroyer, I noticed that processing the Voidstar variant of the model (veh_imp_capital_destroyer_voidstar) with Privateer's app results in the following message for all textures in the MTL files:
No Materials, Invisible part, or texture Name located in Extended Data Block.
Extended Data Block access Code in progress.
It looks to be just the base destroyer meshes with an additional set of bridge meshes to make it look unique, but presumably they did something different with the structure of that particular file. Judging by the message, this will need to wait for an update of the app.
The textures are called differently with the GR2 files here.
I'll adjust that along with another correction on the Name numbering.
I was extracting from a GR2 that had 4 meshes all named the same.
So I threw in the quick numbering.
I'll code it to check for duplicate names and add the number only if it's true.
I should add drag and drop someday also.
The LOD model is messed up in the GR2 file so the exports are correct.