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Test Drive Unlimited 2 [2011/BNK]

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tomsolo
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by tomsolo »

Add some tipps, and place inline the params list.

@Kanyezev: D*** was here :)
Fuzzehh
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Fuzzehh »

I bought the game but there's only 1 corrupt BIG file, the 1st one !
Do i need to extract it or something ?
i really searched every forum with my question but no answers..
please help me !
tomsolo
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by tomsolo »

Fuzzehh wrote:I bought the game but there's only 1 corrupt BIG file, the 1st one !
Do i need to extract it or something ?
i really searched every forum with my question but no answers..
please help me !
Try, delete the corrupted .big and .map file and DownloadCahche folder, and UPlauncher download these files again.
HankMoody47200
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by HankMoody47200 »

Hi,

beta version of Mini BNK Manager (TDUMT2) is available for advanced users, send me a PM to participate.
it can handle unpack and repack of TDU1/TDU2 bnk files.

http://forum.tdu-central.com/threads/26 ... ta-amp-WIP

:bye: (j/k)
tomsolo
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by tomsolo »

nice, i subscribe... :)
tomsolo
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by tomsolo »

Yesterday I played with CHK2 datas of the ig2 files and tried rotate one checkpoint.

Was succesfull - by designer gui, just drop many chekpoints on offroad ground use magnet, and delete one inner chekpoint then automatically changed one cp direction (display an arrow sign). I compare the before-after status of this cp, and seems contain two points coordinates...
toolieo
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by toolieo »

Anyone know where wheel/tire positions could be?


Oleg has released his TDU2 exporter and we can now get cars into TDU2, though Zmodeler does not control the tire positions.

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mgtmg
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by mgtmg »

It's possible to change wheel positions but this was done through memory editing so its quite unorthodox.


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toolieo
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by toolieo »

Thanks,

What value did you have to find exactly?
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HankMoody47200
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by HankMoody47200 »

mgtmg wrote:It's possible to change wheel positions but this was done through memory editing so its quite unorthodox.
Hi mgtmg ,
there are chances that data in memory to be similarly structured as their file system counterparts. So, if you could provide us location of this data in RAM may help us with finding it in the database or physics files :keke:

Thanks !
HankMoody47200
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by HankMoody47200 »

News !

wheels can be moved from ZModeler properly, not an issue anymore (:
Power1291
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Power1291 »

Hello, I'm new. Can somebody send me the Ferrari 458 Italia?
My friend is trying convert it over to Grand Theft Auto: San Andreas. If anybody is nice enough to send over the folder to me. It's for Autodesk 3ds Max. (:
Nobby
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Nobby »

ko2123 wrote:Some waffling bollocks
How stupid do you have to be to post stuff about forza in a tdu2 thread ?
Yes! i know that's what i said... But its not what i meant. ;)
Иван
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Иван »

Help change a lot of cars in tdu2 skinte or link to this topic
Nobby
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Nobby »

Well get ready to start all this over again tomorrow. DLC 2 is being released 12th april ( morning ) so you will need to repack your game before you can update. then we will need the new id numbers and names for all the new parts so it can be extracted again.....
Yes! i know that's what i said... But its not what i meant. ;)
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