Add some tipps, and place inline the params list.
@Kanyezev: D*** was here
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Test Drive Unlimited 2 [2011/BNK]
Re: Test Drive Unlimited 2 [2011/BNK]
I bought the game but there's only 1 corrupt BIG file, the 1st one !
Do i need to extract it or something ?
i really searched every forum with my question but no answers..
please help me !
Do i need to extract it or something ?
i really searched every forum with my question but no answers..
please help me !
Re: Test Drive Unlimited 2 [2011/BNK]
Try, delete the corrupted .big and .map file and DownloadCahche folder, and UPlauncher download these files again.Fuzzehh wrote:I bought the game but there's only 1 corrupt BIG file, the 1st one !
Do i need to extract it or something ?
i really searched every forum with my question but no answers..
please help me !
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- ultra-n00b
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Re: Test Drive Unlimited 2 [2011/BNK]
Hi,
beta version of Mini BNK Manager (TDUMT2) is available for advanced users, send me a PM to participate.
it can handle unpack and repack of TDU1/TDU2 bnk files.
http://forum.tdu-central.com/threads/26 ... ta-amp-WIP
(j/k)
beta version of Mini BNK Manager (TDUMT2) is available for advanced users, send me a PM to participate.
it can handle unpack and repack of TDU1/TDU2 bnk files.
http://forum.tdu-central.com/threads/26 ... ta-amp-WIP
(j/k)
Re: Test Drive Unlimited 2 [2011/BNK]
Yesterday I played with CHK2 datas of the ig2 files and tried rotate one checkpoint.
Was succesfull - by designer gui, just drop many chekpoints on offroad ground use magnet, and delete one inner chekpoint then automatically changed one cp direction (display an arrow sign). I compare the before-after status of this cp, and seems contain two points coordinates...
Was succesfull - by designer gui, just drop many chekpoints on offroad ground use magnet, and delete one inner chekpoint then automatically changed one cp direction (display an arrow sign). I compare the before-after status of this cp, and seems contain two points coordinates...
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Re: Test Drive Unlimited 2 [2011/BNK]
Anyone know where wheel/tire positions could be?
Oleg has released his TDU2 exporter and we can now get cars into TDU2, though Zmodeler does not control the tire positions.
Oleg has released his TDU2 exporter and we can now get cars into TDU2, though Zmodeler does not control the tire positions.
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- ultra-n00b
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Re: Test Drive Unlimited 2 [2011/BNK]
Hi mgtmg ,mgtmg wrote:It's possible to change wheel positions but this was done through memory editing so its quite unorthodox.
there are chances that data in memory to be similarly structured as their file system counterparts. So, if you could provide us location of this data in RAM may help us with finding it in the database or physics files
Thanks !
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- ultra-n00b
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Re: Test Drive Unlimited 2 [2011/BNK]
News !
wheels can be moved from ZModeler properly, not an issue anymore
wheels can be moved from ZModeler properly, not an issue anymore
Re: Test Drive Unlimited 2 [2011/BNK]
Hello, I'm new. Can somebody send me the Ferrari 458 Italia?
My friend is trying convert it over to Grand Theft Auto: San Andreas. If anybody is nice enough to send over the folder to me. It's for Autodesk 3ds Max.
My friend is trying convert it over to Grand Theft Auto: San Andreas. If anybody is nice enough to send over the folder to me. It's for Autodesk 3ds Max.
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Re: Test Drive Unlimited 2 [2011/BNK]
How stupid do you have to be to post stuff about forza in a tdu2 thread ?ko2123 wrote:Some waffling bollocks
Yes! i know that's what i said... But its not what i meant.
Re: Test Drive Unlimited 2 [2011/BNK]
Help change a lot of cars in tdu2 skinte or link to this topic
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Re: Test Drive Unlimited 2 [2011/BNK]
Well get ready to start all this over again tomorrow. DLC 2 is being released 12th april ( morning ) so you will need to repack your game before you can update. then we will need the new id numbers and names for all the new parts so it can be extracted again.....
Yes! i know that's what i said... But its not what i meant.