Turn10 have finally fixed their precession with models.
FM3 - BMW 2002 Turbo
FM4 - BMW 2002 Turbo
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Forza Motorsport Resource Extraction (.carbin)
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Re: Forza Motorsport Resource Extraction (.carbin)
How can i unzip the 0004_pri_65.zip file?
WinRar and 7zip both give errors when unzipping.
WinRar and 7zip both give errors when unzipping.
Re: Forza Motorsport Resource Extraction (.carbin)
Read the first post, has links for what you need.
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Re: Forza Motorsport Resource Extraction (.carbin)
Ah thanks, didnt read that....
The site from aluigi is offline, could someone please upload QuickBMS and the script?
The site from aluigi is offline, could someone please upload QuickBMS and the script?
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Re: Forza Motorsport Resource Extraction (.carbin)
These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.
The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.
Here are some screens in case of anyone wanna see an Autovista model.
Needs only correct UV maps and the model is ready :p
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.
The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.
Here are some screens in case of anyone wanna see an Autovista model.
Needs only correct UV maps and the model is ready :p
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Re: Forza Motorsport Resource Extraction (.carbin)
Great work, I been snooping around all the cars. I shall wait for LOD1 to 5 and UV mapping.
Re: Forza Motorsport Resource Extraction (.carbin)
Ernegien, great job!!
im looking forward to an official support version, hope it won't come out too late XD
im looking forward to an official support version, hope it won't come out too late XD
Re: Forza Motorsport Resource Extraction (.carbin)
That's a lot of details! There are few games that can handle it, ex:GTA 4
Thanks for Your work Ernegien!
Thanks for Your work Ernegien!
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Re: Forza Motorsport Resource Extraction (.carbin)
What a big difference and progress.
I start reading from first post to the end of this page.
It began with a messed model file and ends up with perfect smoothing and normals.
And now the Forza4 models imports perfectly in Zmodeler2.
From FM3 to FM4 in a short of time.
All thanks goes to Energien and to the people in the credits of Forza Studio
I start reading from first post to the end of this page.
It began with a messed model file and ends up with perfect smoothing and normals.
And now the Forza4 models imports perfectly in Zmodeler2.
From FM3 to FM4 in a short of time.
All thanks goes to Energien and to the people in the credits of Forza Studio
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Re: Forza Motorsport Resource Extraction (.carbin)
I must admit great work of Ernegien too. I'm watching this thread from the begining and I'm love forza studio.
Keep it up Ernegien, and best regards!
Keep it up Ernegien, and best regards!
Last edited by Tosyk on Tue Oct 11, 2011 3:48 pm, edited 1 time in total.
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Re: Forza Motorsport Resource Extraction (.carbin)
Turn 10 hires outside contract workers to make models for them most often.bigBear wrote:These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.
The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.
Here are some screens in case of anyone wanna see an Autovista model.
Needs only correct UV maps and the model is ready :p
Where are the autovista models located?
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Re: Forza Motorsport Resource Extraction (.carbin)
The Autovista models are located on disk2.Veegie wrote:Turn 10 hires outside contract workers to make models for them most often.bigBear wrote:These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.
The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.
Here are some screens in case of anyone wanna see an Autovista model.
Needs only correct UV maps and the model is ready :p
Where are the autovista models located?
There are 21 Autovista models on disk2 and 3 Autovista models on disk1.
They are located in a zip file called 0004_pri_65.