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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
toolieo
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by toolieo »

Turn10 have finally fixed their precession with models.

FM3 - BMW 2002 Turbo

Image


FM4 - BMW 2002 Turbo

Image
Image
Freakydevil
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Freakydevil »

How can i unzip the 0004_pri_65.zip file?

WinRar and 7zip both give errors when unzipping.
D1Racer
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by D1Racer »

Read the first post, has links for what you need.
Freakydevil
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Freakydevil »

Ah thanks, didnt read that....

The site from aluigi is offline, could someone please upload QuickBMS and the script?
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by D1Racer »

Freakydevil
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Freakydevil »

Allready got it, thanks.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.

The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.

Here are some screens in case of anyone wanna see an Autovista model.

Image Image Image Image Image Image Image Image


Needs only correct UV maps and the model is ready :p
toolieo
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by toolieo »

Great work, I been snooping around all the cars. I shall wait for LOD1 to 5 and UV mapping. :wink:
Image
KaLaC
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by KaLaC »

Ernegien, great job!!
im looking forward to an official support version, hope it won't come out too late XD
matt55
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by matt55 »

That's a lot of details! There are few games that can handle it, ex:GTA 4
Thanks for Your work Ernegien!
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

What a big difference and progress.
I start reading from first post to the end of this page.
It began with a messed model file and ends up with perfect smoothing and normals.
And now the Forza4 models imports perfectly in Zmodeler2.
From FM3 to FM4 in a short of time.

All thanks goes to Energien and to the people in the credits of Forza Studio :)
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Tosyk »

I must admit great work of Ernegien too. I'm watching this thread from the begining and I'm love forza studio.
Keep it up Ernegien, and best regards!
Last edited by Tosyk on Tue Oct 11, 2011 3:48 pm, edited 1 time in total.
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Veegie
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Veegie »

bigBear wrote:These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.

The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.

Here are some screens in case of anyone wanna see an Autovista model.

Needs only correct UV maps and the model is ready :p
Turn 10 hires outside contract workers to make models for them most often.
Where are the autovista models located?
bigBear
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

Veegie wrote:
bigBear wrote:These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.

The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.

Here are some screens in case of anyone wanna see an Autovista model.

Needs only correct UV maps and the model is ready :p
Turn 10 hires outside contract workers to make models for them most often.
Where are the autovista models located?
The Autovista models are located on disk2.
There are 21 Autovista models on disk2 and 3 Autovista models on disk1.
They are located in a zip file called 0004_pri_65.
Veegie
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Veegie »

Thanks!
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