Edit projects\Deus Ex 3 (Xenon).xml to indicate your path.viperman3 wrote:When I run Gibbed.DeusEx3.RebuildFileLists.exe I always get "Could not detect install path."
As a result, the BIGFILE.000 gets unpacked as "unknown"
What am I missing here? I've tried the .bat files and same issue. How can I set the install path for this (I've got the xbox360 version)
Thanks
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BIGFILE.000 - Deus Ex Human Revolution Unpack
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I had assumed you were using my code as a base to read DRM data -- this information is per each section, and the pointers in the data are filled in at runtime using this data.GrundyTheGolem wrote:The mesh files do have 0xEBEBEBEB at the very beginning. I was ignoring this data since it appears to be the same in each mesh file. This is supposed to be offset information? Is section.Resolver.LocalDataResolvers a file inside bigfile?
In my code:
Gibbed.DeusEx3.FileFormats.DRM.Section has a field named 'Resolver', of type:Gibbed.DeusEx3.FileFormats.DRM.Resolver, which has various lists of pointers that are to be updated on load (there are different pointer types that update differently).
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Edited projects\Deus Ex 3 (Xenon).xml as follows:Rick wrote:Edit projects\Deus Ex 3 (Xenon).xml to indicate your path.viperman3 wrote:When I run Gibbed.DeusEx3.RebuildFileLists.exe I always get "Could not detect install path."
As a result, the BIGFILE.000 gets unpacked as "unknown"
What am I missing here? I've tried the .bat files and same issue. How can I set the install path for this (I've got the xbox360 version)
Thanks
<project>
<name>Deus Ex 3 (Xenon)</name>
<dependencies>
<dependency>Shared</dependency>
</dependencies>
<list_location>Deus Ex 3 (Xenon)</list_location>
<install_locations>
<install_location>
<action type="path">e:\xbox\DXHR</action>
</install_location>
</install_locations>
</project>
Run Gibbed.DeusEx3.RebuildFileLists.exe and still get same error (Could not detect install path.)
Run Gibbed.DeusEx3.Unpack.exe bigfile.000 out
here's a snippet of the unpacking:
[189/21994] default\__UNKNOWN\drm\2304DB4F.drm
[190/21994] default\__UNKNOWN\drm\DCE68BB1.drm
[191/21994] default\__UNKNOWN\drm\781E3C71.drm
[192/21994] default\__UNKNOWN\drm\11B106DA.drm
[193/21994] default\__UNKNOWN\drm\88C2DFE0.drm
I must be still missing something here. Please help.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Oh, you probably need to edit current.txt too to use Deus Ex 3 (Xenon) instead of Deus Ex 3 or pass -p "Deus Ex 3 (Xenon)" to unpack.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
The contents of this post was deleted because of possible forum rules violation.
My Github repo
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
That was it. Unpacked without issuesRick wrote:Oh, you probably need to edit current.txt too to use Deus Ex 3 (Xenon) instead of Deus Ex 3 or pass -p "Deus Ex 3 (Xenon)" to unpack.
Thanks
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
The contents of this post was deleted because of possible forum rules violation.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Thanks..Rick wrote:Use -b when unpacking.
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My Github repo
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Sorry to bother you irc rick, i couldn't figure out why the svn was asking for a user and pass. then i realized i was indeed doing it wrong. i just had to reinstall my applications due to a hardware crash, and tourtise svn wasn't displaying the svn checkout option at first, so naturally i assumed "import" was the correct one in my list of options. it was not.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
tried the demux tool on .mul files extracted from the xbox360 version. Doesn't seem to generate .fsb files (all I see are 0 byte .fsb files and the app crashes)
Here's the message when the app crashes:
Are the 360 version .mul files supported?
Here's the message when the app crashes:
- Unhandled Exception: System.FormatException: One of the identified items was in an invalid format.
at Gibbed.DeusEx3.Demux.Program.Main(String[] args)
Are the 360 version .mul files supported?
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Provide a sample of a .mul file that doesn't work.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
file uploaded here:Rick wrote:Provide a sample of a .mul file that doesn't work.
http://www.mediafire.com/?81j7dg32f6qzeju
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I'm guessing there's some form of compression going on here that I don't know how to support. I will look into it when I can.viperman3 wrote:file uploaded here:Rick wrote:Provide a sample of a .mul file that doesn't work.
http://www.mediafire.com/?81j7dg32f6qzeju
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
if I run the dxhr_deblockbe03 python script, this yields .xma files (which are xbox audio files), but the header information is missing and towav.exe can't correctly process the files.
Hope this additional information helps
Hope this additional information helps
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Hey all
Very new here and very n00b.
I used the cheat file to access the debug menu and it seems to have killed my game audio. I have reversed the cheat by replacing with the back up of Patch1 and Patch0 but my sound is still out for the count.
System specs
AMD Phenom II X6 1090T 3.72 GHz
Asus Crosshair V
2 AMD 6800 series Radeon Crossfire
On Board sound Realtek High Definition
Win 7 Pro
Steam Edition DXHR
Any help would be very appreciated
Very new here and very n00b.
I used the cheat file to access the debug menu and it seems to have killed my game audio. I have reversed the cheat by replacing with the back up of Patch1 and Patch0 but my sound is still out for the count.
System specs
AMD Phenom II X6 1090T 3.72 GHz
Asus Crosshair V
2 AMD 6800 series Radeon Crossfire
On Board sound Realtek High Definition
Win 7 Pro
Steam Edition DXHR
Any help would be very appreciated