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BIGFILE.000 - Deus Ex Human Revolution Unpack

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Rick
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Rick »

viperman3 wrote:When I run Gibbed.DeusEx3.RebuildFileLists.exe I always get "Could not detect install path."
As a result, the BIGFILE.000 gets unpacked as "unknown"

What am I missing here? I've tried the .bat files and same issue. How can I set the install path for this (I've got the xbox360 version)

Thanks
Edit projects\Deus Ex 3 (Xenon).xml to indicate your path.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Rick
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Rick »

GrundyTheGolem wrote:The mesh files do have 0xEBEBEBEB at the very beginning. I was ignoring this data since it appears to be the same in each mesh file. This is supposed to be offset information? Is section.Resolver.LocalDataResolvers a file inside bigfile?
I had assumed you were using my code as a base to read DRM data -- this information is per each section, and the pointers in the data are filled in at runtime using this data.

In my code:

Gibbed.DeusEx3.FileFormats.DRM.Section has a field named 'Resolver', of type:Gibbed.DeusEx3.FileFormats.DRM.Resolver, which has various lists of pointers that are to be updated on load (there are different pointer types that update differently).
https://blog.gib.me/

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viperman3
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by viperman3 »

Rick wrote:
viperman3 wrote:When I run Gibbed.DeusEx3.RebuildFileLists.exe I always get "Could not detect install path."
As a result, the BIGFILE.000 gets unpacked as "unknown"

What am I missing here? I've tried the .bat files and same issue. How can I set the install path for this (I've got the xbox360 version)

Thanks
Edit projects\Deus Ex 3 (Xenon).xml to indicate your path.
Edited projects\Deus Ex 3 (Xenon).xml as follows:
<project>
<name>Deus Ex 3 (Xenon)</name>
<dependencies>
<dependency>Shared</dependency>
</dependencies>
<list_location>Deus Ex 3 (Xenon)</list_location>
<install_locations>
<install_location>
<action type="path">e:\xbox\DXHR</action>
</install_location>
</install_locations>
</project>

Run Gibbed.DeusEx3.RebuildFileLists.exe and still get same error (Could not detect install path.)

Run Gibbed.DeusEx3.Unpack.exe bigfile.000 out

here's a snippet of the unpacking:

[189/21994] default\__UNKNOWN\drm\2304DB4F.drm
[190/21994] default\__UNKNOWN\drm\DCE68BB1.drm
[191/21994] default\__UNKNOWN\drm\781E3C71.drm
[192/21994] default\__UNKNOWN\drm\11B106DA.drm
[193/21994] default\__UNKNOWN\drm\88C2DFE0.drm


I must be still missing something here. Please help.
Rick
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Rick »

Oh, you probably need to edit current.txt too to use Deus Ex 3 (Xenon) instead of Deus Ex 3 or pass -p "Deus Ex 3 (Xenon)" to unpack.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Ekey »

The contents of this post was deleted because of possible forum rules violation.
viperman3
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by viperman3 »

Rick wrote:Oh, you probably need to edit current.txt too to use Deus Ex 3 (Xenon) instead of Deus Ex 3 or pass -p "Deus Ex 3 (Xenon)" to unpack.
That was it. Unpacked without issues

Thanks
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Rick »

The contents of this post was deleted because of possible forum rules violation.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Ekey »

Rick wrote:Use -b when unpacking.
Thanks..

TRU8 PS2 : 823/1382 <- HATE PS2 (:
TRU8 PS3 : 3201/3205
TRU8 XBOX360: 2524/2524 and 1601/1602
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Pepper »

Sorry to bother you irc rick, i couldn't figure out why the svn was asking for a user and pass. then i realized i was indeed doing it wrong. i just had to reinstall my applications due to a hardware crash, and tourtise svn wasn't displaying the svn checkout option at first, so naturally i assumed "import" was the correct one in my list of options. it was not.
viperman3
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by viperman3 »

tried the demux tool on .mul files extracted from the xbox360 version. Doesn't seem to generate .fsb files (all I see are 0 byte .fsb files and the app crashes)

Here's the message when the app crashes:
  • Unhandled Exception: System.FormatException: One of the identified items was in an invalid format.
    at Gibbed.DeusEx3.Demux.Program.Main(String[] args)

Are the 360 version .mul files supported?
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Rick »

Provide a sample of a .mul file that doesn't work.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
viperman3
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by viperman3 »

Rick wrote:Provide a sample of a .mul file that doesn't work.
file uploaded here:

http://www.mediafire.com/?81j7dg32f6qzeju
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Rick »

viperman3 wrote:
Rick wrote:Provide a sample of a .mul file that doesn't work.
file uploaded here:

http://www.mediafire.com/?81j7dg32f6qzeju
I'm guessing there's some form of compression going on here that I don't know how to support. I will look into it when I can.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
viperman3
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by viperman3 »

if I run the dxhr_deblockbe03 python script, this yields .xma files (which are xbox audio files), but the header information is missing and towav.exe can't correctly process the files.

Hope this additional information helps
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by FatDaddyCool »

Hey all
Very new here and very n00b.
I used the cheat file to access the debug menu and it seems to have killed my game audio. I have reversed the cheat by replacing with the back up of Patch1 and Patch0 but my sound is still out for the count.

System specs

AMD Phenom II X6 1090T 3.72 GHz
Asus Crosshair V
2 AMD 6800 series Radeon Crossfire
On Board sound Realtek High Definition
Win 7 Pro
Steam Edition DXHR

Any help would be very appreciated
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