"mnn" i don't understand what do you mean with "ID/hash"mnn wrote:Teryal5532: There are texts. ID/hash is 0x7CD333D3.
Sorry but i'm like a newbie noob
"mnn" i don't understand what do you mean with "ID/hash"mnn wrote:Teryal5532: There are texts. ID/hash is 0x7CD333D3.
Why use hash? It's pc-w\local\locals.bin.mnn wrote:Teryal5532: There are texts. ID/hash is 0x7CD333D3.
I hate being so annoying, and you all have been a great help already, but where can I get his tools? I'm searching through the thread right now, and I checked Rick's blog, but I haven't found them yet.lapdragon wrote:You can view all the bits inside them with DRMEdit, and then use DRMUnpack to "unzip" the ones you want.thattrunkmonkey wrote:Alright, I understand that now. So do I unzip them?
Both tools are in the latest couple versions of Rick's DXHR tools.
thattrunkmonkey wrote:I hate being so annoying, and you all have been a great help already, but where can I get his tools? I'm searching through the thread right now, and I checked Rick's blog, but I haven't found them yet.lapdragon wrote:You can view all the bits inside them with DRMEdit, and then use DRMUnpack to "unzip" the ones you want.thattrunkmonkey wrote:Alright, I understand that now. So do I unzip them?
Both tools are in the latest couple versions of Rick's DXHR tools.
I've not really worked on the augmentations - one of the other guys in the thread has, but I don't know if he's willing to break down what he knows into patchable info - he keeps modifying the bigfile.000Lazarus wrote: 1: Edit Adam Jensen's base ( i.e. non-augmented ) movement speed and jump height.
2: Edit augmentation properties ( particularly the Cybernetic Leg Prosthesis sprint enhancement value - would like to double it).
See the first post on page 21.Lazarus wrote: 3: Edit weapon/weapon upgrade properties ( e.g. base damage, accuracy, etc.)
4: Edit the maximum stack sizes of consumables ( e.g. painkillers ).
See the last post on page 21Lazarus wrote: 5: Re-pack edited .drm files into the patch1.000 file mod that I'm already using.
The weapon and painkiller info isn't actually in the wpn_*.drm files - it's all in the pickup_database.drm. Again (unfortunately), I'm not sure where the augmentation data isLazarus wrote: Thus far, I've managed to at least partially unpack the bigfile.000 and located some of what appear to be the relevant weapon.drm files. I can't seem to locate anything on augmentations, however. I've unpacked some of the .drm files ( e.g. weapon_tranquilizergun_ammo_world.drm ) using the Gibbed.DeusEx3.DRMUnpack.exe. I've also tried simply viewing the .drm files using Gibbed.DeusEx3.DRMEdit.exe.
I suspect that I'm supposed to directly edit the .drm files using the DRMEdit utility, correct? If this is the case, which of the DTPData "strings" ( or whatever they're called ) should I be editing? Since all of the data contained within the aforementioned "strings" is in hex, has anyone developed a "legend" for determining which bytes need to be changed? I'm definitely feeling like the proverbial "chimpanzee trying to operate a starship" here. Any assistance would be much appreciated. Thanks!
Thanks a million. I can now unpack them! My new problem is that I have no idea how to open/view a .bin file.Teryal5532 wrote:thattrunkmonkey wrote:I hate being so annoying, and you all have been a great help already, but where can I get his tools? I'm searching through the thread right now, and I checked Rick's blog, but I haven't found them yet.lapdragon wrote:
You can view all the bits inside them with DRMEdit, and then use DRMUnpack to "unzip" the ones you want.
Both tools are in the latest couple versions of Rick's DXHR tools.
This link is taken from the Rick's post at page 23 - http://svn.gib.me/builds/deusex3/
My problem is that i don't know how to unpack the text files from the .bin archive and i'm waiting if somebody can help me but i see that no one want to help me
Yes, I believe that was abadjpyo?I've not really worked on the augmentations - one of the other guys in the thread has, but I don't know if he's willing to break down what he knows into patchable info - he keeps modifying the bigfile.000
Clicking on the "What data does this error report contain?" link provides the following:Gibbed.DeusEx3.Unpack has encountered a problem and needs to close. We are sorry for the inconvenience.
Code: Select all
EventType: clr20r3 P1: gibbed.deusex3.unpack.exe P2: 1.0.0.0
P3: 4e7309b2 P4: mscorlib P5: 4.0.0.0 P6: 4ba1da6f P7: 3fe6
P8: 1f P9: system.io.pathtoolongexception
Yeah, same issue here.Thanks a million. I can now unpack them! My new problem is that I have no idea how to open/view a .bin file.
Yup, that sounds right.Lazarus wrote:Yes, I believe that was abadjpyo?
Your output path is too long - try this command instead:Lazarus wrote:I tried unpacking it again, but the DeusEx3.Unpack.exe consistently crashes after unpacking 1.54 GB of the 2+ GB of data from the bigfile.000. I then get the following error message: <snip>
Code: Select all
Gibbed.DeusEx3.Unpack.exe -o bigfile.000 d:\dxhr_unpack\bigfile
I don't think that CE is an actual hex editor - I use EditPad Pro (although the free version probably works just as well).Lazarus wrote:Yeah, same issue here.
Finally, with regards to a hex editor, I've got Cheat Engine 5.5 installed, will that be compatible?
Man, here's where my "noobness" becomes glaringly apparent. Do I enter the aforementioned command line into the Windows Command Prompt? In my case, I've got Gibbed's editor installed in a folder on my desktop ( C: drive ).lapdragon wrote:Your output path is too long - try this command instead:
(remember to change the drive letter if you aren't unpacking to your D: drive.)Code: Select all
Gibbed.DeusEx3.Unpack.exe -o bigfile.000 d:\dxhr_unpack\bigfile
If you're comfortable with the command line environment, then you can certainly run it from one (I assumed you were, but if not it's no biggie), but it's probably easiest to just put that command into a batch file (make a new blank text file, put that line into it, and then save it as unpack.bat). You also want to move it and the Gibbed tools package into your Deus Ex directory, so that you don't have any pathing wierdness. Just dump all of the Gibbed files into the DXHR directory, sitting right alongside the bigfile.000 and the unpack.bat file that you're gonna make. After that, it's just a simple matter of double-clicking the batch file and going to the kitchen for a sandwich (the full unpack will take probably 10-15 minutes). If you want to unpack the whole game, you'll need 3 more lines - if you want to skip one of them (but still keep it in the batch file for future use), then put the word "rem" in front of the command you don't want, like I did for the third line below. The following batch file is what I actually use to unpack the game.Lazarus wrote:Man, here's where my "noobness" becomes glaringly apparent. Do I enter the aforementioned command line into the Windows Command Prompt? In my case, I've got Gibbed's editor installed in a folder on my desktop ( C: drive ).lapdragon wrote:Your output path is too long - try this command instead:
(remember to change the drive letter if you aren't unpacking to your D: drive.)Code: Select all
Gibbed.DeusEx3.Unpack.exe -o bigfile.000 d:\dxhr_unpack\bigfile
Code: Select all
RebuildFileLists.exe
Gibbed.DeusEx3.Unpack.exe -o bigfile.000 d:\dxhr_unpack\bigfile
rem Gibbed.DeusEx3.Unpack.exe -o bigfile_english.000 d:\dxhr_unpack\bigfile_english
Gibbed.DeusEx3.Unpack.exe -o patch0.000 d:\dxhr_unpack\patch0
Gibbed.DeusEx3.Unpack.exe -o patch1.000 d:\dxhr_unpack\patch1
Good thing you checked - it turns out that Lite doesn't do hex editing (which is a shame). Looks like you'll have to go with the demo version of EditPad Pro (it has all of the features, it just bugs you to buy when you open it, like WinZip does).Lazarus wrote:I found EditPad Lite, the free version of EditPad Pro, but nothing in the release notes indicated anything about hex editing.
It's in the root directory of bigfile.000's \default\pc-w\JohnBloggs wrote:hello all!
Where is the pickup_database.drm? as far as i understood it contains the properties of all pickupobjects. i searched in the folders of the unpacked bigfile and patch0 aswell as with a hexeditor in the packed files and i couldnt find it.