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No More Heroes: Heroes' Paradise

Post questions about game models here, or help out others!
chrrox
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Re: No More Heroes: Heroes' Paradise

Post by chrrox »

you need to go to the original extraction thread
viewtopic.php?f=10&t=6570&p=53763&hilit ... oes#p53763
protosk8
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Re: No More Heroes: Heroes' Paradise

Post by protosk8 »

aw man see i didnt even know that thread existed, Thanks again.
rexil
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Re: No More Heroes: Heroes' Paradise

Post by rexil »

Aurangzeb56 wrote:Can someone tell me that where do i have to save the 3DS Max script that's posted on the first post?
Anywhere easy to find.
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CriticalError
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Re: No More Heroes: Heroes' Paradise

Post by CriticalError »

Aurangzeb56 wrote:Can someone tell me that where do i have to save the 3DS Max script that's posted on the first post?
here we go, anyway thanks a lot chrox very nice work.

C:\Program Files\Autodesk\3ds Max 2009\stdplugs\stdscripts
Bazerand
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Re: No More Heroes: Heroes' Paradise

Post by Bazerand »

chrrox wrote:You extracted 360 models correct?
the ps3 models will not work.
Is this due to the ps3 models not being importable, or is it just a matter of needing its own script? I'd like to mess around with travis/the weapons but I can only get my hands on the ps3 version. :[
chrrox
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Re: No More Heroes: Heroes' Paradise

Post by chrrox »

the ps3 version is using the edge sdk.
that means its using bit level index compression and no one fully understands it yet.
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