Here is a 3ds max import script for these models.
Characters are supported with bones and weights
static objects are just imported i did not assign bones to them. http://www.riseofimmortals.com/
get idstring long
get unk01 long
get totalheader long
get namecount long
get files long
get infoOff long
savepos nstart
math infoOff + nstart
for i = 0 < files
get nsize short
getdstring name nsize
putarray 0 i name
next i
goto infoOff
for i = 0 < files
get unk01 long
get unk02 short
get id long
get size long
get offset long
get nameid short
getarray NAME 0 nameid
log name offset size
next i
get name basename
get ext EXTENSION
string name + ".ext."
string name + ext
goto 0x10
get zsize long
set size zsize
math size * 10
comtype zlib_noerror
clog name 0x24 zsize size
To have textures auto applied extract the model and texture archive to the same destination then replace the compressed models with the uncompressed ones.
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but remember after you get the files with the .ext.alo extention you will want them in the original model folder so the textures can be auto applied correctly
just run it on the folder
DATA\ART\MODELS\
it will extract the models folder and any folder under it.
then put it in a new folder like
DATA\ART\MODEL2\
if you want it to auto apply textures with the correct path you have 2 choices
1. place the new extracted model files into
DATA\ART\MODELS
or
2 place them in a new folder with the same name length like
DATA\ART\MODEL2
well thanks a lot for great news, the game have good models, really good the only problem is need select 1 per 1 alo files to make readable in your script
hi chrrox your script is great! however when i use it to import some ALO models from End of Nations Alpha, the 3DSMAX9 reports:
">> MAXScript FileIn Exception: -- Runtime error: buildTVFaces: mesh has no texture vertices - $Editable_Mesh:Object01 @ [0.000000,0.000000,0.000000] <<".
the rest models are imported fine.
i uploaded some of these alo file, will you check them? thanks a lot!
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