The contents of this post was deleted because of possible forum rules violation.
Update 2014-09-14:
- C9 importer for Blender 249 (not work with newer version)
- install Blender 249 and Python 26
- unpack archive
- click Blender249.blend
- press alt+p in Text Window
- select:
r3cb for skeleton
r3cm for skinned mesh (script get all *.r3cm files from folder)
r3ce for animation
Work with game from 2013.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Continent of the 9 (C9) model importer
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Continent of the 9 (C9) model importer
You do not have the required permissions to view the files attached to this post.
Last edited by Szkaradek123 on Sun Sep 14, 2014 3:54 pm, edited 2 times in total.
-
- veteran
- Posts: 108
- Joined: Wed Jun 17, 2009 4:33 pm
- Has thanked: 21 times
- Been thanked: 4 times
Re: Continent of the 9 (C9) model importer
Thank You,
Can these import scripts work in newer 2.5 versions of blender?
Also, this game Mabinogi Heroes http://heroes.nexon.com/ has state of the art character models is there any chance you can take look and see if it's a candidate for model extraction and import into to blender?
You can google video search "Character Creation mabinogi heroes" to find a few different videos showing the characters if your interested.
P.S. Your python skills are awesome, Please keep posting
Can these import scripts work in newer 2.5 versions of blender?
Also, this game Mabinogi Heroes http://heroes.nexon.com/ has state of the art character models is there any chance you can take look and see if it's a candidate for model extraction and import into to blender?
You can google video search "Character Creation mabinogi heroes" to find a few different videos showing the characters if your interested.
P.S. Your python skills are awesome, Please keep posting
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Continent of the 9 (C9) model importer
mabinoji heroes will be easy once someone cracks the ice encryption the files have on them.
they are source engine models so tons of importers already exist.
they are source engine models so tons of importers already exist.
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Re: Continent of the 9 (C9) model importer
Please ,tell how to encrypt .hfs files in mabinoji heroes .
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Continent of the 9 (C9) model importer
nice job figuring out the bone segment lengths i have updated my max script to handle bones now also.
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Re: Continent of the 9 (C9) model importer
The contents of this post was deleted because of possible forum rules violation.
-
- ultra-veteran
- Posts: 423
- Joined: Mon Aug 11, 2008 11:30 pm
- Has thanked: 27 times
- Been thanked: 15 times
Re: Continent of the 9 (C9) model importer
Hi, Thanks for the awesome script. I'm getting python error when I try to utilize your c9.blend script. I'm getting an error on the first line that reads:
import bpy,struct,os
Do you have any idea what I'm doing wrong? Also, I'm using the specified version of Blender and have placed everything according to instructions. Thanks in advance.
import bpy,struct,os
Do you have any idea what I'm doing wrong? Also, I'm using the specified version of Blender and have placed everything according to instructions. Thanks in advance.
- Rimbros
- ultra-veteran
- Posts: 495
- Joined: Fri Jul 09, 2010 12:23 am
- Has thanked: 41 times
- Been thanked: 16 times
Re: Continent of the 9 (C9) model importer
Good job man, maybe you can include a guide how to extract this files from the packed files of the game. .csf or .hfs i think.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
- Rimbros
- ultra-veteran
- Posts: 495
- Joined: Fri Jul 09, 2010 12:23 am
- Has thanked: 41 times
- Been thanked: 16 times
Re: Continent of the 9 (C9) model importer
Very good job Szkaradek123, but i dont know why i test lots of models and every time the bones are damaged in the animation load i have a error, something idea?
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Re: Continent of the 9 (C9) model importer
Bones are not damaged. They have only bad look. The head of each bone is correct.
I checked "kirimu" model and all animation are good.
Please send screen from console.
I checked "kirimu" model and all animation are good.
Please send screen from console.
- Rimbros
- ultra-veteran
- Posts: 495
- Joined: Fri Jul 09, 2010 12:23 am
- Has thanked: 41 times
- Been thanked: 16 times
Re: Continent of the 9 (C9) model importer
That its the console error if i load any animation... Regards.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM