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Continent of the 9 (C9) model importer

Post questions about game models here, or help out others!
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Szkaradek123
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Continent of the 9 (C9) model importer

Post by Szkaradek123 »

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Update 2014-09-14:
- C9 importer for Blender 249 (not work with newer version)
- install Blender 249 and Python 26
- unpack archive
- click Blender249.blend
- press alt+p in Text Window
- select:
r3cb for skeleton
r3cm for skinned mesh (script get all *.r3cm files from folder)
r3ce for animation

Work with game from 2013.
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Last edited by Szkaradek123 on Sun Sep 14, 2014 3:54 pm, edited 2 times in total.
Modman69
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Re: Continent of the 9 (C9) model importer

Post by Modman69 »

Thank You,

Can these import scripts work in newer 2.5 versions of blender?

Also, this game Mabinogi Heroes http://heroes.nexon.com/ has state of the art character models is there any chance you can take look and see if it's a candidate for model extraction and import into to blender?

You can google video search "Character Creation mabinogi heroes" to find a few different videos showing the characters if your interested.


P.S. Your python skills are awesome, Please keep posting :]
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Re: Continent of the 9 (C9) model importer

Post by chrrox »

mabinoji heroes will be easy once someone cracks the ice encryption the files have on them.
they are source engine models so tons of importers already exist.
Szkaradek123
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Re: Continent of the 9 (C9) model importer

Post by Szkaradek123 »

Please ,tell how to encrypt .hfs files in mabinoji heroes .
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Re: Continent of the 9 (C9) model importer

Post by chrrox »

nice job figuring out the bone segment lengths i have updated my max script to handle bones now also.

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Szkaradek123
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Re: Continent of the 9 (C9) model importer

Post by Szkaradek123 »

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Re: Continent of the 9 (C9) model importer

Post by pixellegolas »

that is crazy good stuff
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Re: Continent of the 9 (C9) model importer

Post by AviticusX »

Hi, Thanks for the awesome script. I'm getting python error when I try to utilize your c9.blend script. I'm getting an error on the first line that reads:

import bpy,struct,os

Do you have any idea what I'm doing wrong? Also, I'm using the specified version of Blender and have placed everything according to instructions. Thanks in advance.
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Re: Continent of the 9 (C9) model importer

Post by Rimbros »

Good job man, maybe you can include a guide how to extract this files from the packed files of the game. .csf or .hfs i think.
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Re: Continent of the 9 (C9) model importer

Post by Rimbros »

Very good job Szkaradek123, but i dont know why i test lots of models and every time the bones are damaged in the animation load i have a error, something idea?
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Re: Continent of the 9 (C9) model importer

Post by Szkaradek123 »

Bones are not damaged. They have only bad look. The head of each bone is correct.
I checked "kirimu" model and all animation are good.
Please send screen from console.
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Re: Continent of the 9 (C9) model importer

Post by Rimbros »

That its the console error if i load any animation... Regards.
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