Yeah, for the life of me I couldn't find all of the textures for that one. I just put it in there to show off the nice environment maps it has.Cloud452 wrote:Hm, so it might be possible with the Xbox360 version of Burst Limit?maniacoloco wrote:Most of the content is from Xbox 360, not 360 and also the poly count in both versions is the same, so do the textures.Cloud452 wrote:Quite amazing seeing PS3 models ripped and in 3DS Max. I don't suppose similar methods could be applied to other PS3 games such as say, Dragon Ball Z: Burst Limit?
And as not to be too off-topic are there a few textures not loaded on that bottom image, TheDude?
(1 - 4x2k, 1 - 2x2k image)
The first 2 images are of the house in Oerba where you find Bhakti.
Also I didn't realize when playing the game that one of Vanille's skirts is draped over the back of a chair.