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Naruto Shippuden:Ultimate Ninja Storm 2

Post questions about game models here, or help out others!
cchuauns1
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by cchuauns1 »

wait, are we still talking about the Storm 2 models or the wii game??
chrrox
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by chrrox »

I am saying i am not going to work on the format and the wii models are the same.
so if you want naruto models grab the wii models.
DOTAPRINCE
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by DOTAPRINCE »

in my opinion the naruto from ps2 models like UN5 is better than the wii's..
Slozhny
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Slozhny »

DOTAPRINCE wrote:in my opinion the naruto from ps2 models like UN5 is better than the wii's..
Absolutely right ))) Wii models - original shit (and not only Naruto games)
In Storm 2 best models from all Naruto Game series
cchuauns1
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by cchuauns1 »

sir chrrox, so your saying i should get the ps2 models instead?
AvengerSeraphim
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by AvengerSeraphim »

Naruto 5 in PS2 is still awesome...But it doesnt have the newest characters like Pain, Hidan etc...
I dont have a clue about those stuff but i hope someone can figure it out!!!
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by chrrox »

I got the model format figured out but not the material section. without knowing the material section i cant get to the data i need to import.
The only way i can import models is by specifying the offset and that is to complex for people to do on their own to use my script.
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by DOTAPRINCE »

At least you're making progress sir chrrox XD
SAGEMOD
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by SAGEMOD »

So , has anyone finished converting storm 2 models ???
I really need them
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dj082502
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by dj082502 »

Image
This converting is so crude.
I have no previous knowledge of convert.
Sorry, it's too difficult to explain,because my English skills are bad.
Here is some convert obj file
delete
Last edited by dj082502 on Fri Apr 13, 2012 6:47 pm, edited 1 time in total.
Ares722
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Ares722 »

wow ..it's really amazing...i assembled ur obj model and it's really hig poly.
You figured out the vertex data and u convert them in a obj mesh using deep exploration. right?
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dj082502
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by dj082502 »

I dunno, at least roughly to complete.
Image

Here is the result file.
delete
Last edited by dj082502 on Fri Apr 13, 2012 6:45 pm, edited 1 time in total.
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dj082502
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by dj082502 »

Ares722 wrote:wow ..it's really amazing...i assembled ur obj model and it's really hig poly.
You figured out the vertex data and u convert them in a obj mesh using deep exploration. right?
I still have a lot to learn, i'll explain it in simple.
Mind you, i'm a mere beginner in this.

The things that you should personally prepare are as follows.
-Noesis
-Hex Editor

It'll be a very long story if I go into the details
Because my English skills are bad, bad, bad~~~.
Just look at this picture.
Image
Here is ndp3 sample
delete
Last edited by dj082502 on Fri Apr 13, 2012 6:46 pm, edited 1 time in total.
Ares722
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Ares722 »

I have to learn a lot too. :)
Thank u soo much for your clear explanation.
It was really useful for me. thanks again.

EDIT: I didn't know that noesis supports the .ndp3 files.
Last edited by Ares722 on Thu Sep 05, 2013 10:19 pm, edited 1 time in total.
Darko
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Darko »

Errrmmm... How do I rip the rextures?? Getting the files are a little tedious, but there's no problem.
Image
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