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L.A. Noire

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twisted
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Re: L.A. Noire

Post by twisted »

Apparently they couldn't fit all the crime cases onto the already massive 3 discs so chances are the text for the extra mission are on the discs and all the other stuff is found in the DLC.
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Re: L.A. Noire

Post by michalss »

Is there allready know the way how to extract the texts ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
GamerSuper
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Re: L.A. Noire

Post by GamerSuper »

Good news! PS3 version has the same structure as 360 one.


and one more question, how to recognise TGA file in out.wad?

the problem is, TGA format doesn't have 3-character header in the beginning. so how to recognise it in that mess of code?
i want to find textures of fonts, copy them from archive (in hex), paint Russian characters and insert them back. but how to find them...
e.g. PNG format has PNG header in the beginning of the file, so i found 2 png files in this archive without any problems..but they're useless

michalss wrote:Is there allready know the way how to extract the texts ?
not yet... but you can edit some of them directly in out.wad using hex editor.
i think the changes will appear in the game if you change text in hex.
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Re: L.A. Noire

Post by caws »

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Tosyk
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Re: L.A. Noire

Post by Tosyk »

caws wrote:Tell me if it works...
give me the chance :)

'L.A Noire .WAD Unpacker V1.0.rar' is unavailable. This file was deleted.
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caws
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Re: L.A. Noire

Post by caws »

Tosyk wrote:
caws wrote:Tell me if it works...
give me the chance :)

'L.A Noire .WAD Unpacker V1.0.rar' is unavailable. This file was deleted.

Try again, i noticed a small bug in the tool (it was creating unnecessary folders) so i had to reupload it.
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Evin
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Re: L.A. Noire

Post by Evin »

Thanks, works great.
oyunceviri
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Re: L.A. Noire

Post by oyunceviri »

Thanks for tool. Working great :)
may3stro
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Re: L.A. Noire

Post by may3stro »

Thanks! Now just who is responsible for the subtitles file in the game?
grasss
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Re: L.A. Noire

Post by grasss »

may3stro wrote:Thanks! Now just who is responsible for the subtitles file in the game?
I think it's in attribute/root.atb. Look through HEX-Editor
caws
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Re: L.A. Noire

Post by caws »

grasss wrote:
may3stro wrote:Thanks! Now just who is responsible for the subtitles file in the game?
I think it's in attribute/root.atb. Look through HEX-Editor

Yes, texts are in root.atb file.

I's quite a messy file, i took a quick look at it and couldn't come up with nothing useful.

Before each text block there is the size of the text. Not useful at all so...

If we had another sample of these .atb files we could compare'em both to see what differs.
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listener
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Re: L.A. Noire

Post by listener »

caws wrote:If we had another sample of these .atb files we could compare'em both to see what differs.
http://dl.dropbox.com/u/1237855/_out.bin
Unpacked first resource from the cases.big.360

More examples will follows as soon, as I finish .big unpacker.
Sorry for broken English, my native language is C++
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Re: L.A. Noire

Post by may3stro »

ok, but now the modified file after extracting put back?

I have written the text for translation from the game but did not find it in the "root.atb.360"
caws
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Re: L.A. Noire

Post by caws »

listener wrote:
caws wrote:If we had another sample of these .atb files we could compare'em both to see what differs.
http://dl.dropbox.com/u/1237855/_out.bin
Unpacked first resource from the cases.big.360

More examples will follows as soon, as I finish .big unpacker.
Thanks for the sample.

The .big.360 files are different from the .wad?
may3stro wrote:ok, but now the modified file after extracting put back?

I have written the text for translation from the game but did not find it in the "root.atb.360"
You can't repack the wad at the moment.

EDIT:The root.atb file seem to have only the cases texts, i couldn't find the menu\subtitles texts there..
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Re: L.A. Noire

Post by RangerRus »

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