Important information: this site is currently scheduled to go offline indefinitely by end of the year.

CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post questions about game models here, or help out others!
dreamvoice
ultra-n00b
Posts: 3
Joined: Sun Apr 10, 2011 9:28 pm

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by dreamvoice »

I tried the blender script ... but some meshes are impossible to load ! It works fine with characters but not with architecture or maps.

3d object converter works fine to load every .sm3 and .msh from the game include maps and everything ... but after exported the mesh in .obj format, it is impossible to open it ! For example 3ds max say "nothing found to import" ... I thing I do something wrong !

EDIT : At last it works ! Thanks
unlimited32
beginner
Posts: 38
Joined: Sat Oct 16, 2010 1:27 pm
Has thanked: 1 time

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by unlimited32 »

dreamvoice wrote:I tried the blender script ... but some meshes are impossible to load ! It works fine with characters but not with architecture or maps.

3d object converter works fine to load every .sm3 and .msh from the game include maps and everything ... but after exported the mesh in .obj format, it is impossible to open it ! For example 3ds max say "nothing found to import" ... I thing I do something wrong !

EDIT : At last it works ! Thanks

Yeah! its like you say. 3D OC does everything but importing some geometry in the right places. there is this issue with objects not being oriented correctly, else, 3D OC works fine. the blender script works fine in most .sm3 cases as well and also, the meshes loads into blender in the right places. I have tried to push the developer of 3D OC to implement some functions just for this game and he did so i am really happy about that, but that orientation issue that still is there has not yet resolved. He did try though he told me that. still no one here with custom PS3 firmware who can copy the Reverie DLC files???????????
Szkaradek123
mega-veteran
mega-veteran
Posts: 292
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 742 times

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by Szkaradek123 »

The contents of this post was deleted because of possible forum rules violation.
dreamvoice
ultra-n00b
Posts: 3
Joined: Sun Apr 10, 2011 9:28 pm

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by dreamvoice »

The contents of this post was deleted because of possible forum rules violation.
unlimited32
beginner
Posts: 38
Joined: Sat Oct 16, 2010 1:27 pm
Has thanked: 1 time

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by unlimited32 »

The contents of this post was deleted because of possible forum rules violation.
Chimera
n00b
Posts: 15
Joined: Thu Feb 24, 2011 4:31 pm
Has thanked: 5 times

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by Chimera »

Wow thank you for the textures Unlimited32 !!!!
unlimited32
beginner
Posts: 38
Joined: Sat Oct 16, 2010 1:27 pm
Has thanked: 1 time

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by unlimited32 »

The contents of this post was deleted because of possible forum rules violation.
jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by jaden »

unlimited32 you rock
Thanks a lot dude
SeRiAlKiL
ultra-n00b
Posts: 1
Joined: Mon Sep 26, 2011 4:25 pm

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by SeRiAlKiL »

Is there anyone here who can send or link the 3D model of the combat crossu sed by gabriel in the game?

Thanks in advance, i am not an expert on meshes extraction and such
drunkenchipmunk
n00b
Posts: 13
Joined: Mon Aug 24, 2009 9:05 am
Been thanked: 2 times

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by drunkenchipmunk »

The contents of this post was deleted because of possible forum rules violation.
Negikun
ultra-n00b
Posts: 5
Joined: Sun Jul 10, 2011 12:09 pm

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by Negikun »

The contents of this post was deleted because of possible forum rules violation.
TRDaz
mega-veteran
mega-veteran
Posts: 215
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 78 times
Been thanked: 32 times

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by TRDaz »

Im trying out the Blender script and it says something about Python Error and highlights Falsep... I know what a python error is but I dunno what it means by 'Falsep not defined'
zardalu
veteran
Posts: 134
Joined: Sat Sep 13, 2008 3:13 pm
Has thanked: 17 times
Been thanked: 31 times
Contact:

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by zardalu »

The contents of this post was deleted because of possible forum rules violation.
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by Karpati »

Karpati's 3D Object Converter will load parts of the map, but there is a lot of detail missing.
I did find what is the problem with these files.
I fixed it and I uploaded the latest (unpublished) program version to my web page:

http://web.t-online.hu/karpo/3doc_4801_20120120.zip

You can write over your installed 3D O. C. with this package.
zardalu
veteran
Posts: 134
Joined: Sat Sep 13, 2008 3:13 pm
Has thanked: 17 times
Been thanked: 31 times
Contact:

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Post by zardalu »

Excellent, thanks Karpati, works perfectly now!

Amazing work as always :)
Post Reply