Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Clive Barker's Jericho Sm3+Psx model files

Post questions about game models here, or help out others!
junk angel
veteran
Posts: 82
Joined: Thu Jan 14, 2010 4:38 pm
Has thanked: 1 time
Been thanked: 4 times

Clive Barker's Jericho Sm3+Psx model files

Post by junk angel »

I've been trying to open Jericho model files for a while now. I strongly presume that it comes in two files - sm3 and psx.
The sm3 seems to define the lod group, textures and most likely the mesh data itself.
The psx seems to be probably attached to the animation files which are cm3's

There also seem to be Lod versions of the sm3 - lod 2 and 3

Already tried the default sm3 application but that was a bogus direction. Any help in loading them would extremely welcome.
The files in question
Sm3 - http://localhostr.com/files/137bea/cole.sm3
Psx - http://localhostr.com/files/cf35b4/cole.pxs
cm3 - http://localhostr.com/files/11eb55/cole_duckrelax1.cm3
junk angel
veteran
Posts: 82
Joined: Thu Jan 14, 2010 4:38 pm
Has thanked: 1 time
Been thanked: 4 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by junk angel »

if anyone wants, I got the sm3 files out already. sadly I don't seem to recognise anything but what I presume is a linked bone structure in the hex.

assuming that that starts here

Code: Select all

[MakeRootNode].....Enable =  true.....InitPos = DC_Root.....;[MakeRootNode].....;Enable =  true.....;UseAbsPos = true.............˙˙˙˙€. .............Bip Cole.....DC_Root................€ę.5ż...€ü.5?..€?..Đ5....˙˙.ż..........€?........˙˙.?......Đ5..................€?..Đ5...€..€?.......€..€?...€......€ż...€..Đ5.......€...€...€..€?...€ę.5ż...€ü.5?˙˙.?..€?˙˙.?................˙˙˙˙€.0.............
Before that there's a segment that that seems to list the textures and their attributes, interestingly in bmp while the original is in dds.

MD3D - I presume this indicates that a part of it was captured via laser scanning?
LVfv - this segment tends to show up in the bone data as well

There's also a couple of interesting parts like this
CH_Cole_Cabeza-ojo_R.....Bip Cole Head
000e000000


That 000e000000 segment seems to be repeated pretty often. Always between what looks like a model part name and a bone name (cabeza is head in spanish, ojo eye, R should be selfexplanatory)

EDIT
make that almost definitely a link between two bones as seen here Bip Cole L Finger2.....Bip Cole L Hand

moving onto normal mesh data?

This segment is getting repeated all the time there, every three lines to be precise
?..€?.. @..............€?............H

[3F 00 00 80 3F 00 00 A0 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 48]

Overall this line seems to be on a constant repeat
80 3F 00 00 00 00

I'm not exactly sure where the bone data ends though

Hopefully it will ring a bell for someone
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Karpati »

You can download the converted file using the following link
[url]http://kz_3d.tvn.hu/jericho_cole.sm3_to_obj.zip[/url]

I installed the Clive_Barker_s_Jericho_demo_single.exe (PC) demo and I extracted the Data00.packed file (about 271 MB) with the Quickbms script.
I googled into the .sm3 (and other) files and these are seems to be compressed or coded.

Can you tell me how did you get your .sm3 file ?
Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 21 times
Been thanked: 4 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Modman69 »

I have been waiting for these .sm3 files for some time now also,

I remember awhile back using gobread utility to extract all the sm3, dds cm3 data out.

this is exactly what I did:

To Extract files Navigate to folder where gobread and the *.packed file is and type

GOBREAD.exe Data00.packed hit ENTER (Data00.packed contains the models, textures and their animations).

In DOS navigate to the dds folder and Batch rename all textures from .dds1 to .dds to have correct texture format.
i.e. rename *.dds1 *.dds

mesh and animation format yet to be discovered!

Please if anyone discovers how to convert .sm3 to .obj (Church & Black especially) please do tell :)
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Karpati »

Thank you for your tip, but unfortunately it did not help me.

The gobread.exe it runs only 32bit OS only. I have a Vista 64bit OS at home and I did try to run the gobread.exe under dosbox emulator, but it did not work correctly. I did find an other Quickbms script and I extracted the files with it correctly.

I added the Mercury Steam Engine (Clive Barker's Jericho; Scrapland) *.msh loader module to the 3D Object Converter I released the v4.4432 now.

You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 21 times
Been thanked: 4 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Modman69 »

Wow, this is great will try this out now :)

It Works Yeah!

I just donated to 3D Object Converter
Koshak
ultra-n00b
Posts: 1
Joined: Thu Jan 06, 2011 10:27 pm

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Koshak »

After convert lost UV Map in mesh model :[ 3d object converter support UV Map convert?
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Karpati »

3d object converter support UV Map convert?
Absolutely.

You can download the converted file using the following link
[url]http://kz_3d.tvn.hu/jericho_cole.sm3_to_obj.zip[/url]
Szkaradek123
mega-veteran
mega-veteran
Posts: 292
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 742 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Szkaradek123 »

The contents of this post was deleted because of possible forum rules violation.
You do not have the required permissions to view the files attached to this post.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Tosyk »

Szkaradek123, as always very good work!
and i have a 2 questions:

1 - can i use this script for converting other sm3 models, from castlevania and robots?
2 - how i can convert models from blender to 3ds max, for me:
- dae_v1.3 - max crash
- dae_v1.4 - no skin modifier
- fbx - max crash
- smd - need to exporting only in one mesh i supposed (but how?)
- psk - need to exporting only in one mesh i supposed
- i don't know any more way..
Thank you for all you do here
my blog | my forum
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by zaramot »

I do not know everything should work fine, I export to fbx, and all is well.
Thank you Szkaradek123!
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
User avatar
CMihai
veteran
Posts: 131
Joined: Sun Jul 05, 2009 12:58 pm
Has thanked: 13 times
Been thanked: 1 time

Re: Clive Barker's Jericho Sm3+Psx model files

Post by CMihai »

Any idea what's wrong... :roll:

Image

Same for Cole and Church and others...
Szkaradek123
mega-veteran
mega-veteran
Posts: 292
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 742 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Szkaradek123 »

The contents of this post was deleted because of possible forum rules violation.
You do not have the required permissions to view the files attached to this post.
User avatar
CMihai
veteran
Posts: 131
Joined: Sun Jul 05, 2009 12:58 pm
Has thanked: 13 times
Been thanked: 1 time

Re: Clive Barker's Jericho Sm3+Psx model files

Post by CMihai »

Well the PC version I own, this is how my Black folder looks

Image

Tested the one you upload it, works fine, but what I have doesn't ... wtf? :lol:

Edit : Tried by creating another folder just like yours, sm3 and .blend script but still the same error as above.
Szkaradek123
mega-veteran
mega-veteran
Posts: 292
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 742 times

Re: Clive Barker's Jericho Sm3+Psx model files

Post by Szkaradek123 »

Use gobread.exe to unpack game data.
If still dosn't work ,please send me your black.sm3 file.
Post Reply