I've been trying to open Jericho model files for a while now. I strongly presume that it comes in two files - sm3 and psx.
The sm3 seems to define the lod group, textures and most likely the mesh data itself.
The psx seems to be probably attached to the animation files which are cm3's
There also seem to be Lod versions of the sm3 - lod 2 and 3
Already tried the default sm3 application but that was a bogus direction. Any help in loading them would extremely welcome.
The files in question
Sm3 - http://localhostr.com/files/137bea/cole.sm3
Psx - http://localhostr.com/files/cf35b4/cole.pxs
cm3 - http://localhostr.com/files/11eb55/cole_duckrelax1.cm3
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Clive Barker's Jericho Sm3+Psx model files
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Re: Clive Barker's Jericho Sm3+Psx model files
if anyone wants, I got the sm3 files out already. sadly I don't seem to recognise anything but what I presume is a linked bone structure in the hex.
assuming that that starts here
Before that there's a segment that that seems to list the textures and their attributes, interestingly in bmp while the original is in dds.
MD3D - I presume this indicates that a part of it was captured via laser scanning?
LVfv - this segment tends to show up in the bone data as well
There's also a couple of interesting parts like this
CH_Cole_Cabeza-ojo_R.....Bip Cole Head
000e000000
That 000e000000 segment seems to be repeated pretty often. Always between what looks like a model part name and a bone name (cabeza is head in spanish, ojo eye, R should be selfexplanatory)
EDIT
make that almost definitely a link between two bones as seen here Bip Cole L Finger2.....Bip Cole L Hand
moving onto normal mesh data?
This segment is getting repeated all the time there, every three lines to be precise
?..€?.. @..............€?............H
[3F 00 00 80 3F 00 00 A0 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 48]
Overall this line seems to be on a constant repeat
80 3F 00 00 00 00
I'm not exactly sure where the bone data ends though
Hopefully it will ring a bell for someone
assuming that that starts here
Code: Select all
[MakeRootNode].....Enable = true.....InitPos = DC_Root.....;[MakeRootNode].....;Enable = true.....;UseAbsPos = true.............˙˙˙˙€. .............Bip Cole.....DC_Root................€ę.5ż...€ü.5?..€?..Đ5....˙˙.ż..........€?........˙˙.?......Đ5..................€?..Đ5...€..€?.......€..€?...€......€ż...€..Đ5.......€...€...€..€?...€ę.5ż...€ü.5?˙˙.?..€?˙˙.?................˙˙˙˙€.0.............
MD3D - I presume this indicates that a part of it was captured via laser scanning?
LVfv - this segment tends to show up in the bone data as well
There's also a couple of interesting parts like this
CH_Cole_Cabeza-ojo_R.....Bip Cole Head
000e000000
That 000e000000 segment seems to be repeated pretty often. Always between what looks like a model part name and a bone name (cabeza is head in spanish, ojo eye, R should be selfexplanatory)
EDIT
make that almost definitely a link between two bones as seen here Bip Cole L Finger2.....Bip Cole L Hand
moving onto normal mesh data?
This segment is getting repeated all the time there, every three lines to be precise
?..€?.. @..............€?............H
[3F 00 00 80 3F 00 00 A0 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 48]
Overall this line seems to be on a constant repeat
80 3F 00 00 00 00
I'm not exactly sure where the bone data ends though
Hopefully it will ring a bell for someone
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Re: Clive Barker's Jericho Sm3+Psx model files
You can download the converted file using the following link
[url]http://kz_3d.tvn.hu/jericho_cole.sm3_to_obj.zip[/url]
I installed the Clive_Barker_s_Jericho_demo_single.exe (PC) demo and I extracted the Data00.packed file (about 271 MB) with the Quickbms script.
I googled into the .sm3 (and other) files and these are seems to be compressed or coded.
Can you tell me how did you get your .sm3 file ?
[url]http://kz_3d.tvn.hu/jericho_cole.sm3_to_obj.zip[/url]
I installed the Clive_Barker_s_Jericho_demo_single.exe (PC) demo and I extracted the Data00.packed file (about 271 MB) with the Quickbms script.
I googled into the .sm3 (and other) files and these are seems to be compressed or coded.
Can you tell me how did you get your .sm3 file ?
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Re: Clive Barker's Jericho Sm3+Psx model files
I have been waiting for these .sm3 files for some time now also,
I remember awhile back using gobread utility to extract all the sm3, dds cm3 data out.
this is exactly what I did:
To Extract files Navigate to folder where gobread and the *.packed file is and type
GOBREAD.exe Data00.packed hit ENTER (Data00.packed contains the models, textures and their animations).
In DOS navigate to the dds folder and Batch rename all textures from .dds1 to .dds to have correct texture format.
i.e. rename *.dds1 *.dds
mesh and animation format yet to be discovered!
Please if anyone discovers how to convert .sm3 to .obj (Church & Black especially) please do tell
I remember awhile back using gobread utility to extract all the sm3, dds cm3 data out.
this is exactly what I did:
To Extract files Navigate to folder where gobread and the *.packed file is and type
GOBREAD.exe Data00.packed hit ENTER (Data00.packed contains the models, textures and their animations).
In DOS navigate to the dds folder and Batch rename all textures from .dds1 to .dds to have correct texture format.
i.e. rename *.dds1 *.dds
mesh and animation format yet to be discovered!
Please if anyone discovers how to convert .sm3 to .obj (Church & Black especially) please do tell
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Re: Clive Barker's Jericho Sm3+Psx model files
Thank you for your tip, but unfortunately it did not help me.
The gobread.exe it runs only 32bit OS only. I have a Vista 64bit OS at home and I did try to run the gobread.exe under dosbox emulator, but it did not work correctly. I did find an other Quickbms script and I extracted the files with it correctly.
I added the Mercury Steam Engine (Clive Barker's Jericho; Scrapland) *.msh loader module to the 3D Object Converter I released the v4.4432 now.
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
The gobread.exe it runs only 32bit OS only. I have a Vista 64bit OS at home and I did try to run the gobread.exe under dosbox emulator, but it did not work correctly. I did find an other Quickbms script and I extracted the files with it correctly.
I added the Mercury Steam Engine (Clive Barker's Jericho; Scrapland) *.msh loader module to the 3D Object Converter I released the v4.4432 now.
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
Re: Clive Barker's Jericho Sm3+Psx model files
After convert lost UV Map in mesh model 3d object converter support UV Map convert?
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Re: Clive Barker's Jericho Sm3+Psx model files
Absolutely.3d object converter support UV Map convert?
You can download the converted file using the following link
[url]http://kz_3d.tvn.hu/jericho_cole.sm3_to_obj.zip[/url]
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Re: Clive Barker's Jericho Sm3+Psx model files
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Re: Clive Barker's Jericho Sm3+Psx model files
Szkaradek123, as always very good work!
and i have a 2 questions:
1 - can i use this script for converting other sm3 models, from castlevania and robots?
2 - how i can convert models from blender to 3ds max, for me:
- dae_v1.3 - max crash
- dae_v1.4 - no skin modifier
- fbx - max crash
- smd - need to exporting only in one mesh i supposed (but how?)
- psk - need to exporting only in one mesh i supposed
- i don't know any more way..
and i have a 2 questions:
1 - can i use this script for converting other sm3 models, from castlevania and robots?
2 - how i can convert models from blender to 3ds max, for me:
- dae_v1.3 - max crash
- dae_v1.4 - no skin modifier
- fbx - max crash
- smd - need to exporting only in one mesh i supposed (but how?)
- psk - need to exporting only in one mesh i supposed
- i don't know any more way..
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Re: Clive Barker's Jericho Sm3+Psx model files
I do not know everything should work fine, I export to fbx, and all is well.
Thank you Szkaradek123!
Thank you Szkaradek123!
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Making model-import scripts, PM
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Re: Clive Barker's Jericho Sm3+Psx model files
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Re: Clive Barker's Jericho Sm3+Psx model files
Well the PC version I own, this is how my Black folder looks
Tested the one you upload it, works fine, but what I have doesn't ... wtf?
Edit : Tried by creating another folder just like yours, sm3 and .blend script but still the same error as above.
Tested the one you upload it, works fine, but what I have doesn't ... wtf?
Edit : Tried by creating another folder just like yours, sm3 and .blend script but still the same error as above.
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Re: Clive Barker's Jericho Sm3+Psx model files
Use gobread.exe to unpack game data.
If still dosn't work ,please send me your black.sm3 file.
If still dosn't work ,please send me your black.sm3 file.