Hello everyone,
Here is the latest version of the maxscript, shorter, simpler, faster. imports everything but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening, i hope you don't need that yet, i'll hopefully fix it in the future. If there's anything else wrong you find, please report!
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Test Drive Unlimited 2 [2011/BNK]
Re: Test Drive Unlimited 2 [2011/BNK]
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Re: Test Drive Unlimited 2 [2011/BNK]
It's "HANIM_S" - can be a suspension? Atom dont have a suspension...vagos21 wrote:but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening
Re: Test Drive Unlimited 2 [2011/BNK]
i don't know yet, haven't played the atom in the game, how does it look in the game? can you show me a screenshot?SandroX wrote:It's "HANIM_S" - can be a suspension? Atom dont have a suspension...vagos21 wrote:but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening
- Chipicao
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Re: Test Drive Unlimited 2 [2011/BNK]
It relates to anything animated, roofs in case of cabrios, suspension in case of the Atom (it does have one).
Would it be possible to decrypt the shader files in \TDU2\Euro\Shaders? They seem to have the same header as the .map files
Would it be possible to decrypt the shader files in \TDU2\Euro\Shaders? They seem to have the same header as the .map files
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Test Drive Unlimited 2 [2011/BNK]
Here you go:vagos21 wrote:can you show me a screenshot?
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Re: Test Drive Unlimited 2 [2011/BNK]
AMG63 wrote:Guys, how to extract .big files?
This whole thread is about extracting big and bnk files so i'd first look at the rest of the posts before i ask something like that. take a look at page 3 for example
Re: Test Drive Unlimited 2 [2011/BNK]
I read the thread before about 3 times... but didnt find the answer to my question
Re: Test Drive Unlimited 2 [2011/BNK]
AMG63 wrote:I read the thread before about 3 times... but didnt find the answer to my question
you download a nice little prog called quickbms, copy-paste that script into notepad, save it as something.bms, then run quickbms, select the script, then select the map file you want to extract, then the output folder.
by the way, question for everyone! what does this look like?
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Re: Test Drive Unlimited 2 [2011/BNK]
Part of island?vagos21 wrote:by the way, question for everyone! what does this look like?
Re: Test Drive Unlimited 2 [2011/BNK]
I tried to use the script, but it says that something is wrong http://rghost.ru/4458978.view
P.S i copied the script for .big/.map files from page 3
P.S i copied the script for .big/.map files from page 3
Re: Test Drive Unlimited 2 [2011/BNK]
AMG63 wrote:I tried to use the script, but it says that something is wrong http://rghost.ru/4458978.view
P.S i copied the script for .big/.map files from page 3
yes, because you must select the map file, not the big file
Re: Test Drive Unlimited 2 [2011/BNK]
I successfully unpacked archives (*.big files) of game TDU2, and also unpack *.bin files [QuickBMS + 2 scripts]
Look at the image:
2ds - textures (in maps folder)
3dg - 3d-models
right?
Who questions:
1. What are formats *.2dm and *.3dd?
2. What do they contain?
Sorry for my bad english.
Thanks
Look at the image:
2ds - textures (in maps folder)
3dg - 3d-models
right?
Who questions:
1. What are formats *.2dm and *.3dd?
2. What do they contain?
Sorry for my bad english.
Thanks
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Re: Test Drive Unlimited 2 [2011/BNK]
it's models and texturesKnyazev wrote:Who questions:
1. What are formats *.2dm and *.3dd?
2. What do they contain?