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Test Drive Unlimited 2 [2011/BNK]

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vagos21
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by vagos21 »

Hello everyone,

Here is the latest version of the maxscript, shorter, simpler, faster. imports everything but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening, i hope you don't need that yet, i'll hopefully fix it in the future. If there's anything else wrong you find, please report!
TDU2_mesh_import v2.zip
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SandroX
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by SandroX »

vagos21 wrote:but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening
It's "HANIM_S" - can be a suspension? Atom dont have a suspension... :(
vagos21
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by vagos21 »

SandroX wrote:
vagos21 wrote:but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening
It's "HANIM_S" - can be a suspension? Atom dont have a suspension... :(
i don't know yet, haven't played the atom in the game, how does it look in the game? can you show me a screenshot?
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Chipicao »

It relates to anything animated, roofs in case of cabrios, suspension in case of the Atom (it does have one).


Would it be possible to decrypt the shader files in \TDU2\Euro\Shaders? They seem to have the same header as the .map files
Please post any requests or issues with my tools in the appropriate topics.
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SandroX
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by SandroX »

vagos21 wrote:can you show me a screenshot?
Here you go:
TestDrive2 2011-02-20 11-48-01-44.jpg
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AMG63
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by AMG63 »

Guys, how to extract .big files?
vagos21
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by vagos21 »

AMG63 wrote:Guys, how to extract .big files?

This whole thread is about extracting big and bnk files so i'd first look at the rest of the posts before i ask something like that. take a look at page 3 for example
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Koce »

Thanks for the Script.
Image Image
AMG63
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by AMG63 »

I read the thread before about 3 times... but didnt find the answer to my question :?:
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by vagos21 »

AMG63 wrote:I read the thread before about 3 times... but didnt find the answer to my question :?:

you download a nice little prog called quickbms, copy-paste that script into notepad, save it as something.bms, then run quickbms, select the script, then select the map file you want to extract, then the output folder.


by the way, question for everyone! what does this look like? :D
terra.jpg
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SandroX
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by SandroX »

vagos21 wrote:by the way, question for everyone! what does this look like? :D
Part of island? :)
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by AMG63 »

I tried to use the script, but it says that something is wrong http://rghost.ru/4458978.view
P.S i copied the script for .big/.map files from page 3
vagos21
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by vagos21 »

AMG63 wrote:I tried to use the script, but it says that something is wrong http://rghost.ru/4458978.view
P.S i copied the script for .big/.map files from page 3

yes, because you must select the map file, not the big file ;)
Knyazev
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Knyazev »

I successfully unpacked archives (*.big files) of game TDU2, and also unpack *.bin files :-) [QuickBMS + 2 scripts]

Look at the image:
Image

2ds - textures (in maps folder)
3dg - 3d-models
right?

Who questions:
1. What are formats *.2dm and *.3dd?
2. What do they contain?

Sorry for my bad english.

Thanks :-)
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Re: Test Drive Unlimited 2 [2011/BNK]

Post by Tosyk »

Knyazev wrote:Who questions:
1. What are formats *.2dm and *.3dd?
2. What do they contain?
it's models and textures
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