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MvC3 .ARC files.
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MvC3 .ARC files.
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Last edited by grandmasterjimmy on Wed Mar 09, 2011 9:51 am, edited 1 time in total.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
No one can extract any xbox capcom game after devil may cry 4 they change things in microsofts compression so extractors will not work. No one has reversed the compression on the 360. the ps3 version will use zlib just wait for that.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
Oh my God!!!!!!!!!!
We need there models! ah ah ah!
We need there models! ah ah ah!
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
I'm gonna take a look later...
If chrrox says it's hard, it probably is cause he figured out lots of file formats :p
I'm also interested in the Models tho
If chrrox says it's hard, it probably is cause he figured out lots of file formats :p
I'm also interested in the Models tho
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
I hope chrrox gonna create an extractor for it
Im really interested in dante model
Im really interested in dante model
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
its the same as resident evil 5 just wait for the ps3 version.
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
re5 script works its the same engine
the models are very low res 7k polly and 1 1024 x 1024 texture they will ported it to the wii i bet.
Code: Select all
endian big
get idstring long
get version short
get files short
comtype zlib_noerror
for i = 0 < files
getdstring name 0x40
get type long
string name + .
string name + type
get zsize long
get size long
get offset long
clog name offset zsize size
next i
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
Woo hoo
Now its possible eh
Thanks for the info chrrox
Now its possible eh
Thanks for the info chrrox
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
This script and current scripts written for PS3 RE5/Gold doesn't convert the MvC3 .tex/.dds correctly, since data appears reversed when viewed under a hex editor. Then again its probably my lack of understanding about these archives.chrrox wrote:re5 script works its the same engine
Code: Select all
endian big get idstring long get version short get files short comtype zlib_noerror for i = 0 < files getdstring name 0x40 get type long string name + . string name + type get zsize long get size long get offset long clog name offset zsize size next i
Either way I've notice this game does not have any error handling when a arc is changed (meaning that it doesn't crash when it loads a different arc file).
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
I'm having trouble with the textures as well. I've tried using the RE5 PS3 script that auto-converts the various files but it just outputs corrupt files.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
just place a header on the files they are so easy to convert...
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
I've never done anything with any of Capcoms formats before so I have no idea how their formats work. At least a spec sheet would be nice if it's so easy to just add a header to them.