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MvC3 .ARC files.

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grandmasterjimmy
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MvC3 .ARC files.

Post by grandmasterjimmy »

The contents of this post was deleted because of possible forum rules violation.
Last edited by grandmasterjimmy on Wed Mar 09, 2011 9:51 am, edited 1 time in total.
chrrox
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox »

No one can extract any xbox capcom game after devil may cry 4 they change things in microsofts compression so extractors will not work. No one has reversed the compression on the 360. the ps3 version will use zlib just wait for that.
grandmasterjimmy
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by grandmasterjimmy »

Oh alright. Thanks chrrox.
logansan25
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by logansan25 »

Oh my God!!!!!!!!!!

We need there models! ah ah ah!
Itze
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by Itze »

I'm gonna take a look later...

If chrrox says it's hard, it probably is cause he figured out lots of file formats :p

I'm also interested in the Models tho :D
jaden
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by jaden »

I hope chrrox gonna create an extractor for it
Im really interested in dante model
chrrox
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox »

its the same as resident evil 5 just wait for the ps3 version.
igammi
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by igammi »

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chrrox
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox »

re5 script works its the same engine

Code: Select all

endian big
get idstring long
get version short
get files short
comtype zlib_noerror
for i = 0 < files
getdstring name 0x40
get type long
string name + .
string name + type
get zsize long
get size long
get offset long
clog name offset zsize size
next i
the models are very low res 7k polly and 1 1024 x 1024 texture they will ported it to the wii i bet.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by logansan25 »

support now?! :D
jaden
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by jaden »

Woo hoo
Now its possible eh
Thanks for the info chrrox
igammi
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by igammi »

chrrox wrote:re5 script works its the same engine

Code: Select all

endian big
get idstring long
get version short
get files short
comtype zlib_noerror
for i = 0 < files
getdstring name 0x40
get type long
string name + .
string name + type
get zsize long
get size long
get offset long
clog name offset zsize size
next i
This script and current scripts written for PS3 RE5/Gold doesn't convert the MvC3 .tex/.dds correctly, since data appears reversed when viewed under a hex editor. Then again its probably my lack of understanding about these archives.
Either way I've notice this game does not have any error handling when a arc is changed (meaning that it doesn't crash when it loads a different arc file).
grandmasterjimmy
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by grandmasterjimmy »

I'm having trouble with the textures as well. I've tried using the RE5 PS3 script that auto-converts the various files but it just outputs corrupt files.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox »

just place a header on the files they are so easy to convert...
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grandmasterjimmy
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by grandmasterjimmy »

I've never done anything with any of Capcoms formats before so I have no idea how their formats work. At least a spec sheet would be nice if it's so easy to just add a header to them.
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