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The Most Wanted 3D Models of all times
- Rimbros
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The Most Wanted 3D Models of all times
The contents of this post was deleted because of possible forum rules violation.
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Re: The Most Wanted 3D Models of all times
As far as I know, the files are encrypted and there isn't yet some converter.
The files *.gai are models 3D, and textures are *.tm2.
Here some examples of the textures:
I hope that somebody may help with some plugin for .gai files for Noesis! It would be great!
Do you ripped with an emulator or directly from the ISO?
Regards.
The files *.gai are models 3D, and textures are *.tm2.
Here some examples of the textures:
I hope that somebody may help with some plugin for .gai files for Noesis! It would be great!
Do you ripped with an emulator or directly from the ISO?
Regards.
- youngmark
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Re: The Most Wanted 3D Models of all times
According to http://gameresearch.5d6d.com/thread-231-1-1.htmlenrique3 wrote:As far as I know, the files are encrypted and there isn't yet some converter.
The files *.gai are models 3D, and textures are *.tm2.
Here some examples of the textures:
I hope that somebody may help with some plugin for .gai files for Noesis! It would be great!
Do you ripped with an emulator or directly from the ISO?
Regards.
*.gai -->ani file
*.gmi -->mesh file
- Rimbros
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Re: The Most Wanted 3D Models of all times
A friend from china rip the models direct from the ISO and send me the whole content of the disc, Emulation rips pscsx2 and 3d ripper not works never, the overlay system of emulators flat the models because lost the Z coordenate. I hope some can decrypt this.
Also y sended a PM to chrrox and other to fatduck, i hope one of this boys or other can help with this format files.
Also the textures you show enrique3 are ripped with the emulator, but i really want see waht of this files are the textures original.
Also y sended a PM to chrrox and other to fatduck, i hope one of this boys or other can help with this format files.
Also the textures you show enrique3 are ripped with the emulator, but i really want see waht of this files are the textures original.
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Re: The Most Wanted 3D Models of all times
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- youngmark
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Re: The Most Wanted 3D Models of all times
Rimbros wrote:Any idea, i think because this its chinese files maybe its not posible decrypt the files.
link is for your reference.
viewtopic.php?f=16&t=5013
Last edited by youngmark on Fri Apr 13, 2012 7:40 pm, edited 1 time in total.
- Rimbros
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Re: The Most Wanted 3D Models of all times
The contents of this post was deleted because of possible forum rules violation.
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- Rimbros
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Re: The Most Wanted 3D Models of all times
I try the codes with blender like .py files but nothing works, i hope any can tell me how this works.. thanks. Its a dream for me extract this amazing armors i am greath fan of this series, ato thanks to man can make a script to max to import textures and meshes from this models.
That its the link of the files
http://www.megaupload.com/?d=AW4JS1U9
That its the link of the files
http://www.megaupload.com/?d=AW4JS1U9
Last edited by Rimbros on Sun Dec 19, 2010 2:33 am, edited 1 time in total.
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Re: The Most Wanted 3D Models of all times
any news? something know the way?... thanks.
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Re: The Most Wanted 3D Models of all times
Maybe fatduck? he posted a models here viewtopic.php?f=16&t=5013 but i not know how this codes works any idea?
This its the code fatducks paste, but i dont know how this works, i try with max but not works like a scrpit:
This its the code fatducks paste, but i dont know how this works, i try with max but not works like a scrpit:
Code: Select all
dword HeaderID //0x20040319
dword GMIsize
dword HeaderSize?
dword padding?
word numBones
word numMesh
dword ofsBones
dword ofsMesh
dword ??
dword ??
struct Bone { //Base on parent coordinate
float_16 Matrix4X4
word ParentID
word ??
word ??
char[42] BoneName
}
struct MeshInfo {
word MeshType?
dword numVerts
dword numFaceControl?
word padding
dword ofsVertCoord
dword ofsNormal
dword ?? //must be offset of something
dword ofsUV
dword ofsBoneIndices
dword ofsWeight
}
struct VertCoord { //Base on Bone Transform
float_3 CoordXYZ
float FaceControl //1.0 = build Face
}
struct Normal {
word_3 NormalXYZ
word Padding?
}
struct UV {
float_2 TexUV
}
struct BoneIndices {
byte Index1
byte index2
byte_2 Padding
}
struct Weight {
float Weight1
float Weight2
}
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Re: The Most Wanted 3D Models of all times
Also i have this code from mr.adults but i dont know how this work
Code: Select all
highp mat4 mt;
int bidx;
bidx = int(boneIdx.x);
mt[0].xyzw = boneMats[bidx][0].xyzw * boneWgt.x;
mt[1].xyzw = boneMats[bidx][1].xyzw * boneWgt.x;
mt[2].xyzw = boneMats[bidx][2].xyzw * boneWgt.x;
mt[3].xyzw = boneMats[bidx][3].xyzw * boneWgt.x;
bidx = int(boneIdx.y);
mt[0].xyzw += boneMats[bidx][0].xyzw * boneWgt.y;
mt[1].xyzw += boneMats[bidx][1].xyzw * boneWgt.y;
mt[2].xyzw += boneMats[bidx][2].xyzw * boneWgt.y;
mt[3].xyzw += boneMats[bidx][3].xyzw * boneWgt.y;
bidx = int(boneIdx.z);
mt[0].xyzw += boneMats[bidx][0].xyzw * boneWgt.z;
mt[1].xyzw += boneMats[bidx][1].xyzw * boneWgt.z;
mt[2].xyzw += boneMats[bidx][2].xyzw * boneWgt.z;
mt[3].xyzw += boneMats[bidx][3].xyzw * boneWgt.z;
bidx = int(boneIdx.w);
mt[0].xyzw += boneMats[bidx][0].xyzw * boneWgt.w;
mt[1].xyzw += boneMats[bidx][1].xyzw * boneWgt.w;
mt[2].xyzw += boneMats[bidx][2].xyzw * boneWgt.w;
mt[3].xyzw += boneMats[bidx][3].xyzw * boneWgt.w;
highp vec4 transPos = mt * position;
gl_Position = mvpMatrix * transPos;
mat3 m33 = mat3(mt[0].xyz,
mt[1].xyz,
mt[2].xyz);
lowp vec3 transNrm = normalize(m33 * normal);
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Re: The Most Wanted 3D Models of all times
Any idea?
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Re: The Most Wanted 3D Models of all times
Something script? i found a function iniside of the game to see the models in any position i want
Last edited by Rimbros on Fri Apr 20, 2012 2:50 pm, edited 2 times in total.
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Re: The Most Wanted 3D Models of all times
I open the MPL files (ps2 ssh game) with text editor and i recognize something lines
maybe anyone can take a view of this files
Some idea how to convert this files or read the structure?
maybe anyone can take a view of this files
Some idea how to convert this files or read the structure?
Last edited by Rimbros on Fri Apr 20, 2012 2:50 pm, edited 2 times in total.
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