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The Most Wanted 3D Models of all times

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Rimbros
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The Most Wanted 3D Models of all times

Post by Rimbros »

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Re: The Most Wanted 3D Models of all times

Post by enrique3 »

As far as I know, the files are encrypted and there isn't yet some converter. :cry:
The files *.gai are models 3D, and textures are *.tm2.

Here some examples of the textures:

ImageImageImageImageImage

I hope that somebody may help with some plugin for .gai files for Noesis! It would be great! :D

Do you ripped with an emulator or directly from the ISO? :?:

Regards.
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Re: The Most Wanted 3D Models of all times

Post by youngmark »

enrique3 wrote:As far as I know, the files are encrypted and there isn't yet some converter. :cry:
The files *.gai are models 3D, and textures are *.tm2.

Here some examples of the textures:

ImageImageImageImageImage

I hope that somebody may help with some plugin for .gai files for Noesis! It would be great! :D

Do you ripped with an emulator or directly from the ISO? :?:

Regards.
According to http://gameresearch.5d6d.com/thread-231-1-1.html
*.gai -->ani file
*.gmi -->mesh file
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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

A friend from china rip the models direct from the ISO and send me the whole content of the disc, Emulation rips pscsx2 and 3d ripper not works never, the overlay system of emulators flat the models because lost the Z coordenate. I hope some can decrypt this.
Also y sended a PM to chrrox and other to fatduck, i hope one of this boys or other can help with this format files.
Also the textures you show enrique3 are ripped with the emulator, but i really want see waht of this files are the textures original.
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Re: The Most Wanted 3D Models of all times

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Re: The Most Wanted 3D Models of all times

Post by youngmark »

Rimbros wrote:Any idea, i think because this its chinese files maybe its not posible decrypt the files.

link is for your reference.
viewtopic.php?f=16&t=5013
Last edited by youngmark on Fri Apr 13, 2012 7:40 pm, edited 1 time in total.
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Re: The Most Wanted 3D Models of all times

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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

I try the codes with blender like .py files but nothing works, i hope any can tell me how this works.. thanks. Its a dream for me extract this amazing armors i am greath fan of this series, ato thanks to man can make a script to max to import textures and meshes from this models.

That its the link of the files

http://www.megaupload.com/?d=AW4JS1U9
Last edited by Rimbros on Sun Dec 19, 2010 2:33 am, edited 1 time in total.
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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

any news? something know the way?... thanks.
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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

Maybe fatduck? he posted a models here viewtopic.php?f=16&t=5013 but i not know how this codes works any idea?

This its the code fatducks paste, but i dont know how this works, i try with max but not works like a scrpit:

Code: Select all

dword           HeaderID        //0x20040319
dword           GMIsize
dword           HeaderSize?
dword           padding?
word            numBones
word            numMesh
dword           ofsBones
dword           ofsMesh
dword           ??
dword           ??

struct Bone {                   //Base on parent coordinate
  float_16      Matrix4X4
  word          ParentID
  word          ??
  word          ??
  char[42]      BoneName
}

struct MeshInfo {
  word          MeshType?
  dword         numVerts
  dword         numFaceControl?
  word          padding
  dword         ofsVertCoord
  dword         ofsNormal
  dword         ??              //must be offset of something
  dword         ofsUV
  dword         ofsBoneIndices
  dword         ofsWeight
}

struct VertCoord {              //Base on Bone Transform
  float_3       CoordXYZ
  float         FaceControl     //1.0 = build Face
}

struct Normal {
  word_3        NormalXYZ
  word          Padding?
}

struct UV {
  float_2       TexUV
}

struct BoneIndices {
  byte          Index1
  byte          index2
  byte_2        Padding
}

struct Weight {
  float         Weight1
  float         Weight2 
}
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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

Also i have this code from mr.adults but i dont know how this work

Code: Select all

 highp mat4 mt;
   int bidx;
   bidx = int(boneIdx.x);
   mt[0].xyzw = boneMats[bidx][0].xyzw * boneWgt.x;
   mt[1].xyzw = boneMats[bidx][1].xyzw * boneWgt.x;
   mt[2].xyzw = boneMats[bidx][2].xyzw * boneWgt.x;
   mt[3].xyzw = boneMats[bidx][3].xyzw * boneWgt.x;
   bidx = int(boneIdx.y);
   mt[0].xyzw += boneMats[bidx][0].xyzw * boneWgt.y;
   mt[1].xyzw += boneMats[bidx][1].xyzw * boneWgt.y;
   mt[2].xyzw += boneMats[bidx][2].xyzw * boneWgt.y;
   mt[3].xyzw += boneMats[bidx][3].xyzw * boneWgt.y;
   bidx = int(boneIdx.z);
   mt[0].xyzw += boneMats[bidx][0].xyzw * boneWgt.z;
   mt[1].xyzw += boneMats[bidx][1].xyzw * boneWgt.z;
   mt[2].xyzw += boneMats[bidx][2].xyzw * boneWgt.z;
   mt[3].xyzw += boneMats[bidx][3].xyzw * boneWgt.z;
   bidx = int(boneIdx.w);
   mt[0].xyzw += boneMats[bidx][0].xyzw * boneWgt.w;
   mt[1].xyzw += boneMats[bidx][1].xyzw * boneWgt.w;
   mt[2].xyzw += boneMats[bidx][2].xyzw * boneWgt.w;
   mt[3].xyzw += boneMats[bidx][3].xyzw * boneWgt.w;
   highp vec4 transPos = mt * position;
   gl_Position = mvpMatrix * transPos;
   mat3 m33 = mat3(mt[0].xyz,
               mt[1].xyz,
               mt[2].xyz);
   lowp vec3 transNrm = normalize(m33 * normal);
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Re: The Most Wanted 3D Models of all times

Post by youngmark »

I am very interested in your post.
But, i'm sorry I cannot be of help.
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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

Any idea?
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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

Something script? i found a function iniside of the game to see the models in any position i want
Last edited by Rimbros on Fri Apr 20, 2012 2:50 pm, edited 2 times in total.
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Re: The Most Wanted 3D Models of all times

Post by Rimbros »

I open the MPL files (ps2 ssh game) with text editor and i recognize something lines
maybe anyone can take a view of this files

Some idea how to convert this files or read the structure?
Last edited by Rimbros on Fri Apr 20, 2012 2:50 pm, edited 2 times in total.
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