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Nvidia model Dusk importer

Post questions about game models here, or help out others!
Szkaradek123
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Nvidia model Dusk importer

Post by Szkaradek123 »

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Modman69
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Re: Nvidia model Dusk importer

Post by Modman69 »

Wow!

You really have some python/blender Skills

I have been waiting for someone to convert the nvidia demo models for ages (besides the Dawn Model).

While you're on a roll, can you also consider the Luna demo model? personally I think she's the best model of all their demos.

Amazing Work!
The Chief
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Re: Nvidia model Dusk importer

Post by The Chief »

Yea i agree with Modman69 you are making Amazing Work here, thanks. :wink:
Szkaradek123
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Re: Nvidia model Dusk importer

Post by Szkaradek123 »

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Modman69
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Re: Nvidia model Dusk importer

Post by Modman69 »

You Sir, are a Master!

I am extremely grateful for luna :D

Soooo Awesome!
The Chief
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Re: Nvidia model Dusk importer

Post by The Chief »

Awesome , just curius Szkaradek123 will you made a importer for Adrianne demo to ?
just curius , well dont know if any has already riped her. :wink:
mariokart64n
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Re: Nvidia model Dusk importer

Post by mariokart64n »

I could be wrong, but I dont think this imports with texture coordinates?

edit
I made a converter for Adrianne here
viewtopic.php?f=16&t=4764

Image
Maxscript and other finished work I've done can be found on my DeviantArt account
kalrua
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Re: Nvidia model Dusk importer

Post by kalrua »

[quote="mariokart64n"]I could be wrong, but I dont think this imports with texture coordinates?

[b]edit[/b]
I made a converter for Adrianne here
viewtopic.php?f=16&t=4764

[img]http://i55.tinypic.com/2h8d4sw.jpg[/img][/quote]


Good
work fine with:
-human head demo
-Adrianne

crash:
-medusa demo
-dusk Ultra
-Nalu
-Adrianne->Scalp
-luna
The Chief
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Re: Nvidia model Dusk importer

Post by The Chief »

Many thanks mario , and i think you are right because i have problems
when i aplicate the textures.
Szkaradek123
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Re: Nvidia model Dusk importer

Post by Szkaradek123 »

Update for Dusk importer.
Script for Blender249 and Python26.
-import geometry and uv mapping
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SLIFallen
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Re: Nvidia model Dusk importer

Post by SLIFallen »

Awesome work.

Sad tho there is no love for 3dsmax users... :cry:

Dumb bunny. Blender is free. What an idiot. <- me :roll:
Last edited by SLIFallen on Tue Dec 21, 2010 8:24 pm, edited 2 times in total.
Modman69
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Re: Nvidia model Dusk importer

Post by Modman69 »

Working really good for Dusk Non Ultra with just a few small bugs, but this could be something I'm doing wrong on my end.

I will redo this and double check what the minor problems are.

Image

EDIT:

I had first thought that some mesh pieces were missing, but it turns out that everything is there, it's just that many small pieces are imported at origin 0,0,0
and hidden inside the body, The pieces I see hidden are the eyeballs and corneas, upper and lower teeth, 4 butterflies with their wings, fingernails, shoes, plus about 6 dozen undetermined parts.
and if you look closely you can notice the tiny parts that make up the corners of the eyes, but these are not imported at 0,0,0.

I don't know if this is something that could easily be handled within the script or not, but I just thought I'd mention it just in case.
jfwfreo
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Re: Nvidia model Dusk importer

Post by jfwfreo »

Anyone know if this thing can work for the Pipe Dream demo from NVIDIA?
mariokart64n
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Re: Nvidia model Dusk importer

Post by mariokart64n »

I googled PipeDream, and it would seem it was an ATi tech demo.... different from the nvidia formats.
Maxscript and other finished work I've done can be found on my DeviantArt account
jfwfreo
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Re: Nvidia model Dusk importer

Post by jfwfreo »

Oh yeah forgot about that, yes it is an ATI demo.
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