Important information: this site is currently scheduled to go offline indefinitely by end of the year.

EA Sports MMA .ast textures

Post questions about game models here, or help out others!
User avatar
omar93
ultra-n00b
Posts: 5
Joined: Sun Nov 07, 2010 3:35 pm
Location: France

EA Sports MMA .ast textures

Post by omar93 »

The contents of this post was deleted because of possible forum rules violation.
Last edited by omar93 on Mon Nov 08, 2010 9:48 pm, edited 1 time in total.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: EA Sports MMA .ast textures

Post by chrrox »

you need to post a sample file or 2 for us to look at to help you.
use a free file host like sendspace or mediafire.
User avatar
omar93
ultra-n00b
Posts: 5
Joined: Sun Nov 07, 2010 3:35 pm
Location: France

Re: EA Sports MMA .ast textures

Post by omar93 »

The contents of this post was deleted because of possible forum rules violation.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: EA Sports MMA .ast textures

Post by chrrox »

this is a bms script to extract the files they are dds files with an incorrect header just paste a valid 0x80 byte header on them and you get images like this.

Code: Select all

idstring "BGFA1.05"
get unk long
get files long
goto 0x2C
get nsize long
goto 0x4C
comtype zlib
for i = 0 < files
getdstring hash 0xA
get offset threebyte
math offset * 8
get zsize threebyte
get size threebyte
math size + zsize
getdstring name nsize
clog name offset zsize size
next i
Image
User avatar
omar93
ultra-n00b
Posts: 5
Joined: Sun Nov 07, 2010 3:35 pm
Location: France

Re: EA Sports MMA .ast textures

Post by omar93 »

Thanks very much for the script it works great! :]
But after I don't know what to do to change the header file to have .dds.
User avatar
omar93
ultra-n00b
Posts: 5
Joined: Sun Nov 07, 2010 3:35 pm
Location: France

Re: EA Sports MMA .ast textures

Post by omar93 »

Help please
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: EA Sports MMA .ast textures

Post by Karpati »

What's about the converted files ?
You do not have the required permissions to view the files attached to this post.
nbajam
ultra-n00b
Posts: 2
Joined: Tue Nov 23, 2010 10:39 pm
Has thanked: 2 times

Re: EA Sports MMA .ast textures

Post by nbajam »

The contents of this post was deleted because of possible forum rules violation.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: EA Sports MMA .ast textures

Post by Tosyk »

Karpati wrote:What's about the converted files ?
How you converted the geometry? :?
Thank you for all you do here
my blog | my forum
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: EA Sports MMA .ast textures

Post by Karpati »

Tosyk wrote:How you converted the geometry? :?
I added a new loader module to the 3D Object C., but I did not released it yet.
(The vertex format definition is too horrible, so I must rewrite it)
d2rnattakorn
beginner
Posts: 39
Joined: Fri Mar 19, 2010 2:18 pm
Has thanked: 4 times

Re: EA Sports MMA .ast textures

Post by d2rnattakorn »

Hi Karpati.

Have you released the tool for this game yet?
I am looking forward to it.

Thank
skstylez
ultra-n00b
Posts: 8
Joined: Sun Nov 20, 2011 1:15 pm

Re: EA Sports MMA .ast textures

Post by skstylez »

Sorry to bump this, but does anyone know which dds header will be the best one to use? If you can post the hex code, then that would be great.
d2rnattakorn
beginner
Posts: 39
Joined: Fri Mar 19, 2010 2:18 pm
Has thanked: 4 times

Re: EA Sports MMA .ast textures

Post by d2rnattakorn »

chrrox wrote:just paste a valid 0x80 byte header on them and you get images like this.
Hi chrrox or anyone
Can you tell me how to "paste a valid 0x80 byte header"
OR point me the web the do this

Thank you
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: EA Sports MMA .ast textures

Post by Karpati »

nattakorn wrote:Hi Karpati.

Have you released the tool for this game yet?
I am looking forward to it.

Thank

I added the _GEOM model and the _COL / _COMP texture formats to my program (officially unreleased yet).
http://3dconverter.webege.com/develop/3 ... 120308.zip


You can add the texture file (_COL ; _COMP) to the material table by hand using the following procedure:

- open your model
- click on the Object and Material selector on the toolbar (from left the 3rd icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK


After it the registered user can use the Tools/Export the material table's textures to .bmp files function (_COL ; _COMP to .bmp conversion)


I uploaded the original _GEOM; _COL; _COMP and the converted .obj/mtl and .bmp files:
http://3dconverter.webege.com/converted ... pc_big.zip
d2rnattakorn
beginner
Posts: 39
Joined: Fri Mar 19, 2010 2:18 pm
Has thanked: 4 times

Re: EA Sports MMA .ast textures

Post by d2rnattakorn »

Hi Karpati, thank you so much for the tool.
so far the tool seen to load all the "couturerandy_trainer_npc_big" files but for other characters the tool seen to only load the head model (face, eyes...).
I try to load the texture files but it wouldn't load for me.

Anyways thank for this tool. :)
Post Reply