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EA Sports MMA .ast textures
EA Sports MMA .ast textures
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Last edited by omar93 on Mon Nov 08, 2010 9:48 pm, edited 1 time in total.
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Re: EA Sports MMA .ast textures
you need to post a sample file or 2 for us to look at to help you.
use a free file host like sendspace or mediafire.
use a free file host like sendspace or mediafire.
Re: EA Sports MMA .ast textures
The contents of this post was deleted because of possible forum rules violation.
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Re: EA Sports MMA .ast textures
this is a bms script to extract the files they are dds files with an incorrect header just paste a valid 0x80 byte header on them and you get images like this.
Code: Select all
idstring "BGFA1.05"
get unk long
get files long
goto 0x2C
get nsize long
goto 0x4C
comtype zlib
for i = 0 < files
getdstring hash 0xA
get offset threebyte
math offset * 8
get zsize threebyte
get size threebyte
math size + zsize
getdstring name nsize
clog name offset zsize size
next i
Re: EA Sports MMA .ast textures
Thanks very much for the script it works great!
But after I don't know what to do to change the header file to have .dds.
But after I don't know what to do to change the header file to have .dds.
Re: EA Sports MMA .ast textures
The contents of this post was deleted because of possible forum rules violation.
- Tosyk
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Re: EA Sports MMA .ast textures
How you converted the geometry?Karpati wrote:What's about the converted files ?
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Re: EA Sports MMA .ast textures
I added a new loader module to the 3D Object C., but I did not released it yet.Tosyk wrote:How you converted the geometry?
(The vertex format definition is too horrible, so I must rewrite it)
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Re: EA Sports MMA .ast textures
Hi Karpati.
Have you released the tool for this game yet?
I am looking forward to it.
Thank
Have you released the tool for this game yet?
I am looking forward to it.
Thank
Re: EA Sports MMA .ast textures
Sorry to bump this, but does anyone know which dds header will be the best one to use? If you can post the hex code, then that would be great.
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Re: EA Sports MMA .ast textures
Hi chrrox or anyonechrrox wrote:just paste a valid 0x80 byte header on them and you get images like this.
Can you tell me how to "paste a valid 0x80 byte header"
OR point me the web the do this
Thank you
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Re: EA Sports MMA .ast textures
nattakorn wrote:Hi Karpati.
Have you released the tool for this game yet?
I am looking forward to it.
Thank
I added the _GEOM model and the _COL / _COMP texture formats to my program (officially unreleased yet).
http://3dconverter.webege.com/develop/3 ... 120308.zip
You can add the texture file (_COL ; _COMP) to the material table by hand using the following procedure:
- open your model
- click on the Object and Material selector on the toolbar (from left the 3rd icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
After it the registered user can use the Tools/Export the material table's textures to .bmp files function (_COL ; _COMP to .bmp conversion)
I uploaded the original _GEOM; _COL; _COMP and the converted .obj/mtl and .bmp files:
http://3dconverter.webege.com/converted ... pc_big.zip
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Re: EA Sports MMA .ast textures
Hi Karpati, thank you so much for the tool.
so far the tool seen to load all the "couturerandy_trainer_npc_big" files but for other characters the tool seen to only load the head model (face, eyes...).
I try to load the texture files but it wouldn't load for me.
Anyways thank for this tool.
so far the tool seen to load all the "couturerandy_trainer_npc_big" files but for other characters the tool seen to only load the head model (face, eyes...).
I try to load the texture files but it wouldn't load for me.
Anyways thank for this tool.