Darko wrote:When I try to open a model I get invalid 3dcall.
- - Did previous version work?
- Did you try with d3dx9_38.dll along the exe?
https://sourceforge.net/projects/sf4vie ... p/download
- What are you're system specs (OS, GPU) ?
Darko wrote:When I try to open a model I get invalid 3dcall.
The vo.33 worked fine for me, later versions had problems in my pc.piecemontee wrote:Darko wrote:When I try to open a model I get invalid 3dcall.
- - Did previous version work?
- Did you try with d3dx9_38.dll along the exe?
https://sourceforge.net/projects/sf4vie ... p/download
- What are you're system specs (OS, GPU) ?
Darko wrote:The vo.33 worked fine for me, later versions had problems in my pc.piecemontee wrote:Darko wrote:When I try to open a model I get invalid 3dcall.
- - Did previous version work?
- Did you try with d3dx9_38.dll along the exe?
https://sourceforge.net/projects/sf4vie ... p/download
- What are you're system specs (OS, GPU) ?
System specs:
P4 2.93 GHz , winxp service pack 3/win7 gpu geforce 5400fx (yes too low maybe).
And yes, I already had that d3dx9_38.dll.
piecemontee wrote:The vo.33 worked fine for me, later versions had problems in my pc.
System specs:
P4 2.93 GHz , winxp service pack 3/win7 gpu geforce 5400fx (yes too low maybe).
And yes, I already had that d3dx9_38.dll.
if you extract a model from a character you can't change the vertex count or you won't be able to inject it back into the character.gloom wrote:This is just wonderful. Thank you so much for your efforts.
I was wondering how come there are no problems loading the new costumes.
I heared somewhere that if you increase the amount of availble vertexes the model won`t load.
I don`t know if this is right or wrong but don`t the new costumes have a different vertex count?
I really have no idea what i am actually talking about. It`s just fantastic to see that you got the new alternate costumes to work.
jooped wrote:It doesn't matter with console files because injection doesn't work for them yet, but the vertex thing goes for everything.
dknlght wrote:Piuma84 so is the video your posting evidence of a successful mod of Super Street Fighter 4? Sorry if it sounds like a stupid question because I can't tell if that SSF4 or SF4. If it is SSF4 how did you manage to re-compress the files back to a compatible format? I just quickly played with piecemonteeSF4explorerV0.37b and the injection process only injects the DDS back into the uncompress version of the original file. I've also went back and re-read Darko's post about sf4tool but maybe I'm missing something but that seems to be instructions on how to extract the character Model so that you can modify it but I didn't see him mentioning re-compressing the file there either.