minime891 wrote:Also will all porblems be fixed in future releases, such as normals. And also the rims dont seem to map the textures.
I'm well aware of both of these issues. Normals really aren't a problem since they are correct to the pre-existing geometry that the developers used before importing the models into the game. They render fine untouched, otherwise most modeling applications will recalculate normals from the vertex data that's left and end up producing inaccurate results. Think of it as a math problem, where you have the answer, but very little work gets left behind to see how they came to that exact conclusion. This is the issue we face currently with vertex precision and the normals, and backtracking may prove to be extremely difficult or even impossible to perfect...
As far as textures go, I'm sure they will be worked out eventually, but this application can be considered an early alpha release at best. Again, I'm really only releasing this so others can join in on the research if they wish to speed things up, or so someone can pick up where I left off if I get preoccupied with other things and disappear for a while
. It is nowhere near finished, and there are still lots of unknowns that need to be figured out before I even bother officially supporting any of its features. Unfortunately, I also can't guarantee that any of these problems will be fixed in future releases. I'll try my hardest, but modeling and 3d applications really aren't my specialty, and this is all a learning experience for me...
On a side note, it's really great to see some of these models in other games