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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

TomWin wrote:maybe this help decompress .xds textures?
http://www.google.com/codesearch/p?hl=r ... dec.cs&d=3
The following code requires code that is is ommitted due to licensing issues

But not sure if this helps anyway
bigBear
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by bigBear »

Finally some people finds out how to import Forza 3 models into
differnt 3D programs.
I ve been reading the whole topic.
The only thing thats naggling, how to get the models imported
into differnt programs?
I see many bugs like normals, weird and other not funny bugs
but as a 3D modeler I can fix them.
Textures aint that problem since I made high detailed textures.
Especially for LP640.

Cheers! :)
Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Hi peoples!!

I think I found a Solution for the Smoothing/Editable Poly problem.

What I have done:

1. Exported a Car from Forza Studio
2. Imported the Obj in 3DS Max 2010
3. Exported as Open Collada dae (not the FBX one!) *1
4. Imported in 3D SimEd *2
5. Exported as Open Collada dae
6. Imported in 3DS Max/Maya (NOT the FBX one!) *3



*1 Open Collada: http://www.opencollada.org
*2 3D SimEd Demo: http://www.sim-garage.co.uk/SimED_Demo.htm
*3 You can export as Obj from 3ds Max after Open Collada Import and then use in ANY 3D App!

Huh, nice isn't it? :)
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by SandroX »

sommergemuese wrote: 4. Imported in 3D SimEd *2
5. Exported as Open Collada dae
Not working.... not want to export.
Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Then you made something wrong ;)

Working fine with the Demo here
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

sommergemuese wrote:Hi peoples!!

I think I found a Solution for the Smoothing/Editable Poly problem.

What I have done:

1. Exported a Car from Forza Studio
2. Imported the Obj in 3DS Max 2010
3. Exported as Open Collada dae (not the FBX one!) *1
4. Imported in 3D SimEd *2
5. Exported as Open Collada dae
6. Imported in 3DS Max/Maya (NOT the FBX one!) *3

Huh, nice isn't it? :)
Gave it a try and I have the full 3dsimed and that isn't working for me either. Tried several times. Unless you set different settings for the dae while exporting for 3dsmax. Should mention even in 3dsimed the car is invisible and cannot see it. :)

I do think in my honest opinion though. Thats alot of mucking around, cause 3dsimed isn't free and can only export 50? objects. I have the full version of it but it would be unfair for others who would like to use these models.

These body issues etc is really driving me insane. :oops:
Image
Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Then you don't Export as Open Collada.

Don't use Autodesk FBX Collada as said 100 times now lol!

BTW Newest Version (1.3.0. RC1) of OpenCollada:

Maya: http://bit.ly/9pOP1m
Max: http://bit.ly/9ywEMw

Tested again and all is working properly ...
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by SandroX »

sommergemuese wrote:Working fine with the Demo here
Working with lod0?
Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Yes

Little how to *g*
1. Open & Export the car you want
Image
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2. Import 2 Files (first one then the other) in Max 2010
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3. Remove Overlapping Geometry (pillar). Press H for this Dialog
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4. Export as OpenCollada
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5. Fire Up 3DSimEd Demo and hit Import, Choose Exported OpenCollada File.
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6. Export as Open Collada
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7. Import in Max as Open Collada
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8. Convert to Editable Poly
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9. Evidence that it works:
Image
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by SandroX »

sommergemuese wrote:Yes
hehe... I see in what problem was :] Export in Collada is not working on my WinXP !oO? I checked it on Win7 and yes, works fine. Oddly...
Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Hmm thats weird should work there too?!
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

Alright followed that. Works now thanks. :mrgreen:

However my issue, I am a modder/Converter for Test Drive Unlimited. I need to get the model into Zmodeler without screwing up now. :lol:
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ALYX »

Hm. Guys you do something wrong. I export car from Forza studio to obj format. Then import OBj into 3ds max convert everuthing into editable poly and just export to 3ds and import into zmodeler. And everything is ok. Except materials is missing but UVMapping are still there.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by bigBear »

Amazing how you guys succeeded to import these models.
Finally a gamecompany thats not acting like a pu*** and softy about
the polycounts.
Much better than EA and TDU.
Too smooth models.


Wasting around an half year.
But atleast I know 3D modeling/editting.

Energien, your job is fucking amazing!
So the files finally have been investigated after half year or more.

Ow yeah, how you guys export from Forza Studio?
Atm Im on a damn shitpc as hell wich has a fking stupid chipset and CPU.
I'll be later on my highend laptop wich supports high detailed models.

And ow, anyone tried exporting on Vista x64?
I see XP cant do it right like on Windows7.
Last edited by bigBear on Sat Apr 24, 2010 7:04 pm, edited 1 time in total.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by TomWin »

That's pointless, if models has already messed mesh in Forza Studio. I passed all the steps and it looks the same lol. These bad normals can be fixed only by hand or check out what is wrong with FS import code. No idea maybe they already looks like that in game lol.
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