The following code requires code that is is ommitted due to licensing issuesTomWin wrote:maybe this help decompress .xds textures?
http://www.google.com/codesearch/p?hl=r ... dec.cs&d=3
But not sure if this helps anyway
The following code requires code that is is ommitted due to licensing issuesTomWin wrote:maybe this help decompress .xds textures?
http://www.google.com/codesearch/p?hl=r ... dec.cs&d=3
Not working.... not want to export.sommergemuese wrote: 4. Imported in 3D SimEd *2
5. Exported as Open Collada dae
Gave it a try and I have the full 3dsimed and that isn't working for me either. Tried several times. Unless you set different settings for the dae while exporting for 3dsmax. Should mention even in 3dsimed the car is invisible and cannot see it.sommergemuese wrote:Hi peoples!!
I think I found a Solution for the Smoothing/Editable Poly problem.
What I have done:
1. Exported a Car from Forza Studio
2. Imported the Obj in 3DS Max 2010
3. Exported as Open Collada dae (not the FBX one!) *1
4. Imported in 3D SimEd *2
5. Exported as Open Collada dae
6. Imported in 3DS Max/Maya (NOT the FBX one!) *3
Huh, nice isn't it?
Working with lod0?sommergemuese wrote:Working fine with the Demo here
hehe... I see in what problem was Export in Collada is not working on my WinXP !oO? I checked it on Win7 and yes, works fine. Oddly...sommergemuese wrote:Yes