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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
revelation
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by revelation »

Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.

http://www.sendspace.com/file/4b04i7
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Ernegien
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

Thanks for taking the time and looking into this. It seems like you've fixed a few simple mistakes of mine (flipping xy offsets and some other stupid things :scaredy: ), cleaned up certain sections, and messed up others :lol:. I'm still pretty busy with other things at the moment but looks like the majority of the .carbin file format has been figured out now. Glad to have you on board :)
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by SandroX »

revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.

http://www.sendspace.com/file/4b04i7
Something wrong with this version...
You do not have the required permissions to view the files attached to this post.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.
Works like a charm now thanks. :wink: Great that you joined in on the fun with Ernegien with this .carbin format.
--------

Edit:

Here is a great example of the strange normals issue? I think it was.

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Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

SandroX wrote:
revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.

http://www.sendspace.com/file/4b04i7
Something wrong with this version...
Watch one or two Sites back - you have to change a little bit in the source code ;)

Or replace all , with . in the obj File ;)

Edit: Here is the recompiled Version: http://ul.to/dyiqsp

And thanks again :)
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Now we need only this issue with Export fixed and UVs ;)
Last edited by Simon on Tue Apr 20, 2010 2:18 pm, edited 1 time in total.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by SandroX »

sommergemuese wrote:Edit: Here is the recompiled Version: http://ul.to/dyiqsp
Excellent! Thank you for that. :wink:
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

sommergemuese wrote:Now we need only this issue with Export fixed and UVs ;)
I'll die of happiness when that happens. 8D

Nice render, is that one of the LOD models? or just the LOD1 model? Either way that looks epic, I need to learn how to render like that. :mrgreen:
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Hehe not my best Render (isn't finished needs everywhere tweaking) and it's the lod0 Mesh ;)

If someone Interested, Polys of this Aston Martin:

(With 4 Wheels, Cockpit = Complete Model which could be used in other Models)

Lod0: 172753 Polys (Only 1 Wheel = some Polys more hehe)
Lod1: 45074 Polys
Lod2: 21802 Polys
Lod3: 13134 Polys
Lod4: 6360 Polys
Lod5: 2556 Polys
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ram202 »

sorry, but what a lod1-2-3-4 ?
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Level of Detail.

Lod0 = Most Details, Lod5 = least details

It's used to get a stable framerate by nearly every Game ;)

Cars which are far away using the lod5 Model with only 2000 Polys. Nearest Cars are using a better Model
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ram202 »

Sorry, but you will not say where change the level of detail?
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

sommergemuese wrote:Hehe not my best Render (isn't finished needs everywhere tweaking) and it's the lod0 Mesh ;)
Oh woops my mistake that's what I meant LOD0. :keke: LOD1 body's poly count would be a excellent, would mix with games that do not support interior view NFS:Most Wanted as a example.


Edit: Just noticed the LOD1 interior fits the LOD0 model, so if anyone who ever wanted a high poly model but not a good interior then you can always use LOD1's interior. :)
Last edited by toolieo on Tue Apr 20, 2010 3:13 pm, edited 2 times in total.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

@ram202 No idea what you mean.

mas_granturismo_08.carbin for Example includes lod1 to lod5, mas_granturismo_08_lod0.carbin + mas_granturismo_08_cockpit.carbin lod0
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Slyde »

Hi!
I'm looking for this cars from Forza 3...

2010 Lamborghini Murcielago LP670-4 SV
2006 Subaru Impreza S204
2009 Ferrari California

...but i don't have the game... :(

Can anyone send them to me please?
Thankx a lot :]
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Ernegien
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

Slyde wrote:Hi!
I'm looking for this cars from Forza 3...

2010 Lamborghini Murcielago LP670-4 SV
2006 Subaru Impreza S204
2009 Ferrari California

...but i don't have the game... :(

Can anyone send them to me please?
Thankx a lot :]
Please do not make such requests in this thread as I and many others are only going to ignore them. This topic is about the research, not taking requests and ripping models for everyone...
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