Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.
http://www.sendspace.com/file/4b04i7
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Forza Motorsport Resource Extraction (.carbin)
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- Ernegien
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Thanks for taking the time and looking into this. It seems like you've fixed a few simple mistakes of mine (flipping xy offsets and some other stupid things ), cleaned up certain sections, and messed up others . I'm still pretty busy with other things at the moment but looks like the majority of the .carbin file format has been figured out now. Glad to have you on board
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Something wrong with this version...revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.
http://www.sendspace.com/file/4b04i7
You do not have the required permissions to view the files attached to this post.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Works like a charm now thanks. Great that you joined in on the fun with Ernegien with this .carbin format.revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.
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Edit:
Here is a great example of the strange normals issue? I think it was.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Watch one or two Sites back - you have to change a little bit in the source codeSandroX wrote:Something wrong with this version...revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.
http://www.sendspace.com/file/4b04i7
Or replace all , with . in the obj File
Edit: Here is the recompiled Version: http://ul.to/dyiqsp
And thanks again
Now we need only this issue with Export fixed and UVs
Last edited by Simon on Tue Apr 20, 2010 2:18 pm, edited 1 time in total.
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Excellent! Thank you for that.sommergemuese wrote:Edit: Here is the recompiled Version: http://ul.to/dyiqsp
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
I'll die of happiness when that happens.sommergemuese wrote:Now we need only this issue with Export fixed and UVs
Nice render, is that one of the LOD models? or just the LOD1 model? Either way that looks epic, I need to learn how to render like that.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Hehe not my best Render (isn't finished needs everywhere tweaking) and it's the lod0 Mesh
If someone Interested, Polys of this Aston Martin:
(With 4 Wheels, Cockpit = Complete Model which could be used in other Models)
Lod0: 172753 Polys (Only 1 Wheel = some Polys more hehe)
Lod1: 45074 Polys
Lod2: 21802 Polys
Lod3: 13134 Polys
Lod4: 6360 Polys
Lod5: 2556 Polys
If someone Interested, Polys of this Aston Martin:
(With 4 Wheels, Cockpit = Complete Model which could be used in other Models)
Lod0: 172753 Polys (Only 1 Wheel = some Polys more hehe)
Lod1: 45074 Polys
Lod2: 21802 Polys
Lod3: 13134 Polys
Lod4: 6360 Polys
Lod5: 2556 Polys
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Level of Detail.
Lod0 = Most Details, Lod5 = least details
It's used to get a stable framerate by nearly every Game
Cars which are far away using the lod5 Model with only 2000 Polys. Nearest Cars are using a better Model
Lod0 = Most Details, Lod5 = least details
It's used to get a stable framerate by nearly every Game
Cars which are far away using the lod5 Model with only 2000 Polys. Nearest Cars are using a better Model
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Sorry, but you will not say where change the level of detail?
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Oh woops my mistake that's what I meant LOD0. LOD1 body's poly count would be a excellent, would mix with games that do not support interior view NFS:Most Wanted as a example.sommergemuese wrote:Hehe not my best Render (isn't finished needs everywhere tweaking) and it's the lod0 Mesh
Edit: Just noticed the LOD1 interior fits the LOD0 model, so if anyone who ever wanted a high poly model but not a good interior then you can always use LOD1's interior.
Last edited by toolieo on Tue Apr 20, 2010 3:13 pm, edited 2 times in total.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
@ram202 No idea what you mean.
mas_granturismo_08.carbin for Example includes lod1 to lod5, mas_granturismo_08_lod0.carbin + mas_granturismo_08_cockpit.carbin lod0
mas_granturismo_08.carbin for Example includes lod1 to lod5, mas_granturismo_08_lod0.carbin + mas_granturismo_08_cockpit.carbin lod0
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Hi!
I'm looking for this cars from Forza 3...
2010 Lamborghini Murcielago LP670-4 SV
2006 Subaru Impreza S204
2009 Ferrari California
...but i don't have the game...
Can anyone send them to me please?
Thankx a lot
I'm looking for this cars from Forza 3...
2010 Lamborghini Murcielago LP670-4 SV
2006 Subaru Impreza S204
2009 Ferrari California
...but i don't have the game...
Can anyone send them to me please?
Thankx a lot
- Ernegien
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Please do not make such requests in this thread as I and many others are only going to ignore them. This topic is about the research, not taking requests and ripping models for everyone...Slyde wrote:Hi!
I'm looking for this cars from Forza 3...
2010 Lamborghini Murcielago LP670-4 SV
2006 Subaru Impreza S204
2009 Ferrari California
...but i don't have the game...
Can anyone send them to me please?
Thankx a lot