that's normal because. as I wrote, that script was only a test (the avatar packages are "stranges")"Error: there is an error with the decompression the returned output size is negative (-1)"
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James Cameron Avatar .pak
- aluigi
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Re: James Cameron Avatar .pak
Re: James Cameron Avatar .pak
For some time i have been observing discussions in different forums and all the people have the same problem with unpacking .pak files from the game Avatar. It is hard to find the specifications of those files. However, we know that the game works on Dunia engine technology (the same as in Far Cry 2). WinRar can not help, but in the case of Crysis it worked.
Is it possible that the method showed above work on PC?
Is it possible that the method showed above work on PC?
Re: James Cameron Avatar .pak
When unpacking the file "data.pak", the script finds the same "*. pak" files in the package and exits, you need to finish that-be "*. pak" unpacked as regular files (ignore unpacking inside the archive data.pak). - Google translate.
Re: James Cameron Avatar .pak
Replace"Error: there is an error with the decompression the returned output size is negative (-1)"
Code: Select all
if ZCHUNKSZ == 0
log MEMORY_FILE OFFSET CHUNKSZ
math OFFSET += CHUNKSZ
else
Code: Select all
if ZCHUNKSZ == 0
if CHUNKSZ == 0xffff
log MEMORY_FILE OFFSET MAX_CHUNKSZ
math OFFSET += MAX_CHUNKSZ
else
log MEMORY_FILE OFFSET CHUNKSZ
math OFFSET += CHUNKSZ
endif
else
Strange format, indeed.
Re: James Cameron Avatar .pak
hey, luigi. Do you have a final script for the pc version of avatar then? Please direct me to it, as i am only now learning how to use your awesome tool quickbms...
- aluigi
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Re: James Cameron Avatar .pak
no, I didn't continue with the research on this game.
so the so called "final script" is ever the original one plus the above patch of Hawkear (I have not tested it but I'm sure it works ok):
http://aluigi.org/papers/bms/avatar.bms
as written in the header of the script it's not supported and indeed I have not indexed on my website too.
so the so called "final script" is ever the original one plus the above patch of Hawkear (I have not tested it but I'm sure it works ok):
http://aluigi.org/papers/bms/avatar.bms
as written in the header of the script it's not supported and indeed I have not indexed on my website too.
Re: James Cameron Avatar .pak
Someone posted on my blog about my FC2 code's XmlResourceFile working with Avatar; does my FC2 archive viewer also work?
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: James Cameron Avatar .pak
Hello, I come just say i new script provided by aluigi funcioando this perfectly in the PC version, extract normally Arqiva.
Now I will translate the game for the Portuguese.
Thank you.
Now I will translate the game for the Portuguese.
Thank you.
Re: James Cameron Avatar .pak
He needs to be transformed into one. PAK again yes, but I'm not getting, I do not think any tool for that. anyone have any idea?
Thank you for a while.
Thank you for a while.
- Kryspin
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Re: James Cameron Avatar .pak
No. I created unpack/pack tools for Avatar PAK file format and it's similar, but header is different (header is at the end of file and compressed by block).Rick wrote:Someone posted on my blog about my FC2 code's XmlResourceFile working with Avatar; does my FC2 archive viewer also work?
My tools is for my use (we created Czech translation of Avatar game). Maybe I'll can in future release my tools.
Re: James Cameron Avatar .pak
Hello friend Kryspin, as you conseguil create a tool to package the files of the Avatar, could make HUGE PLEASE send me it? I promise not to make it available here in the forum.
Is it only for my use, to translate this great game for the Portuguese. The same way your right?
Please?
My email if you want me to help:
[email protected]
Thank you for your attention.
Is it only for my use, to translate this great game for the Portuguese. The same way your right?
Please?
My email if you want me to help:
[email protected]
Thank you for your attention.
- McGregor II
- beginner
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Re: James Cameron Avatar .pak
Kryspin wrote:
No. I created unpack/pack tools for Avatar PAK file format and it's similar, but header is different (header is at the end of file and compressed by block).
My tools is for my use (we created Czech translation of Avatar game). Maybe I'll can in future release my tools.
Kryspin, you don't have to translate this game, it contains a czech language but if you change value from english to czech and you play the game you will see nothing but graphics, I don't know why but czech and polish (my lang) have another structure than english or russian (which is similar but has another end of the file) and you have just change the structure and if you do this plz send me how you did this cause I want to play in my native language but I have no idea how can i change structure or pack this file again to the pak file.
Re: James Cameron Avatar .pak
well.. i'm extract the data.pak, but now i have a bunch of files.. i have to pack again.. how i can do this?
please send me a script =D
please send me a script =D