Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[PS2] Twisted Metal: Head-On .bdd
-
- n00b
- Posts: 19
- Joined: Fri Nov 27, 2009 1:49 am
- Has thanked: 4 times
- Been thanked: 1 time
[PS2] Twisted Metal: Head-On .bdd
The contents of this post was deleted because of possible forum rules violation.
Re: [PS2] Twisted Metal: Head-On .bdd
Code: Select all
Do
# File entry
GetDString NAME 0x14
If NAME == ""
Break
EndIf
GetDString EXTENSION 0x08
Get OFFSET long
Get SIZE long
Get UNK1 long
Get UNK2 long
# Extract
Set FULLNAME NAME
String FULLNAME += "."
String FULLNAME += EXTENSION
Log FULLNAME OFFSET SIZE
While 1 == 1
-
- n00b
- Posts: 19
- Joined: Fri Nov 27, 2009 1:49 am
- Has thanked: 4 times
- Been thanked: 1 time
Re: [PS2] Twisted Metal: Head-On .bdd
Thank you, that was very quick, but how can I compile this into a BMS?
- aluigi
- VVIP member
- Posts: 1916
- Joined: Thu Dec 08, 2005 12:26 pm
- Location: www.ZENHAX.com
- Has thanked: 4 times
- Been thanked: 664 times
- Contact:
Re: [PS2] Twisted Metal: Head-On .bdd
- get quickbms (http://aluigi.org/papers.htm#quickbms)
- put that script in a file giving it a bms or txt extension
- double click on quickbms.exe
- select the script just saved
- select the archive you want to extract
- select the folder where you want to extract the files
- that's all
- put that script in a file giving it a bms or txt extension
- double click on quickbms.exe
- select the script just saved
- select the archive you want to extract
- select the folder where you want to extract the files
- that's all
-
- n00b
- Posts: 19
- Joined: Fri Nov 27, 2009 1:49 am
- Has thanked: 4 times
- Been thanked: 1 time
Re: [PS2] Twisted Metal: Head-On .bdd
The contents of this post was deleted because of possible forum rules violation.