The (dmc4) arc files compressed with LZX. (Like the M$ CAB files.)Surveyor wrote: text files are the ones with MSG2 extensions, I'll take a look at those later. About the repack thing, I don't know because the compression algorithm is unknown to me (I just used RPGViewer for DMC4, and I didn't try such a thing for Lostplanet)
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[PC] Devil May Cry 4
- Evin
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Re: [PC] Devil May Cry 4
Re: [PC] Devil May Cry 4
evin wrote:The (dmc4) arc files compressed with LZX. (Like the M$ CAB files.)Surveyor wrote: text files are the ones with MSG2 extensions, I'll take a look at those later. About the repack thing, I don't know because the compression algorithm is unknown to me (I just used RPGViewer for DMC4, and I didn't try such a thing for Lostplanet)
Evin
You can extract? these files from texts?
or there is no tool?
not the textures, but the texts!!
[]s
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Re: [PC] Devil May Cry 4
Like I sad: The (dmc4) arc files compressed with LZX. Not the MSG2 with msg extension! This text files are not comperessed, just encrypted, like Shadow of Memories game's text files.
And no, there is no tool, as i know. And I can't "extract" the texts, yet.
And no, there is no tool, as i know. And I can't "extract" the texts, yet.
Re: [PC] Devil May Cry 4
evin wrote:Like I sad: The (dmc4) arc files compressed with LZX. Not the MSG2 with msg extension! This text files are not comperessed, just encrypted, like Shadow of Memories game's text files.
And no, there is no tool, as i know. And I can't "extract" the texts, yet.
thanks!
I will be expecting something new!
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Re: [PC] Devil May Cry 4
If you need something new, there is it. This is the dmc4's abc (not complete yet). The character and the hex code in msg2.
I want to write an editor to this, but just after summer. (If until no one can.)
I want to write an editor to this, but just after summer. (If until no one can.)
Code: Select all
0-
1-
2-
3-
4-
5-
6-
7-
8-
9-
!-17 14
?-3c 16
(-
)-
-28 1c
&-
-----------
:
;
,-16 24
.-17 26
"-
'-17 2a
~-
--20 2e
+-
/-
@-
$-
A-61 38
B-
C-52 3c
D-5b 3e
----------
E-51 40
F-4d 42
G-
H-4f 46
I-
J-47 4a
K-54 4c
L-4b 4e
M-6f 50
N-
O-
P-
Q-
R-51 5a
S-4d 5c
T-51 5e
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U-
V-
W-7d 64
X-
Y-50 68
Z-49 6a
a-3d 6c
b-47 6e
c-40 70
d-45 72
e-41 74
f-2b 76
g-43 78
h-45 7a
i-1d 7c
j-18 7e
----------
k-46 80
l-1c 82
m-6d 84
n-44 86
o-45 88
p-46 8a
q-44 8c
r-2c 8e
s-3b 90
t-28 92
u-46 94
v-41 96
w-5f 98
x-
y-43 9c
z-37 9e
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[-
]-
_-
_-
_-
_-
_-
Á-
_-
_-
_-
_-
É-
_-
_-
_-
----------
Í-
_-
_-
_-
_-
Ó-
Ő-
Ö-
Ú-
Ű-
Ü-
_-
_-
á-
_-
_-
----------
_-
_-
é-
_-
_-
_-
í-
_-
_-
_-
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ó-
ő-
ö-
_-
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ű-
ü-46 0102
fffe-0410
enter-0403
pagebreak between subtitles(every time need, except 0410)
0411
0406
0406
0401
0410
Model Converter
Hi,
here's a first release of the model converter for you to try.
all you need to do is type in the model filename you want (ex: model/model01.mod) and the program will create the corresponding .OBJ file.
at the moment only position data is exported, tex coords and normals will come in a later release.
stage model seems OK, but human models, enemies, bosses need some rescaling so I'll leave this to you!
don't hesitate to report any bugs or suggestions.
enjoy!
here's a first release of the model converter for you to try.
all you need to do is type in the model filename you want (ex: model/model01.mod) and the program will create the corresponding .OBJ file.
at the moment only position data is exported, tex coords and normals will come in a later release.
stage model seems OK, but human models, enemies, bosses need some rescaling so I'll leave this to you!
don't hesitate to report any bugs or suggestions.
enjoy!
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Re: Model Converter
Surveyor wrote:Hi,
here's a first release of the model converter for you to try.
all you need to do is type in the model filename you want (ex: model/model01.mod) and the program will create the corresponding .OBJ file.
at the moment only position data is exported, tex coords and normals will come in a later release.
stage model seems OK, but human models, enemies, bosses need some rescaling so I'll leave this to you!
don't hesitate to report any bugs or suggestions.
enjoy!
very good tool.
I am still waiting for the tool to extract the subtitles in the game to change.
hugs.
Re: [PC] Devil May Cry 4
Does anyone know which file is the *. ARC texts (captions) of the game??.
I will try to make a tool to extract the text.
I will try to make a tool to extract the text.
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Re: [PC] Devil May Cry 4
All MSG file. Like this: DEVILMAYCRY4\nativePC\movie\adv_for\*.msg
The DMC4 not use this files, but the adv_e.msg file contain the beginning video's subtitle (DEVILMAYCRY4\nativePC\movie\rom_for\adv_for.wmv)
The DMC4 not use this files, but the adv_e.msg file contain the beginning video's subtitle (DEVILMAYCRY4\nativePC\movie\rom_for\adv_for.wmv)
Re: [PC] Devil May Cry 4
is there any tool to open these files MSG?
any news on the import of files of textures for the game?
any news on the import of files of textures for the game?
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Re: [PC] Devil May Cry 4
You mean this?
DEVILMAYCRY4\nativePC\rom_pc\system\lang_eng.arc (default font)
DEVILMAYCRY4\nativePC\rom_pc\system\lang_eng.arc (default font)
Last edited by Evin on Thu Jul 16, 2009 7:40 am, edited 1 time in total.