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Noesis g1m/g1t/g1a importer

Post questions about game models here, or help out others!
Steven2212
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Re: Noesis g1m/g1t/g1a importer

Post by Steven2212 »

Joschka wrote: Fri Jun 02, 2023 7:07 am Image
Thank you for helping. After i following your guide, i found the correct ktid, but what i need to do next. It still said loading filelist (below), but i dont know where to find the filelist to know which g1t for g1m. Thanks again for the help.

C:\Users\ADMIN>D:\Downloads\CethleannStandalone\Nyotengu.KTID.exe "D:\New folder\wo long\KIDSSystemResource\kidsobjdb\0xb290631c.kidsobjdb" "D:\New folder\wo long\MaterialEditor\g1t" " D:\New folder\wo long\CharacterEditor\ktid\0x205b2d3f.ktid"
[2023-06-02T07:24:15][Nyotengu] Nyotengu.KTID v1.1.104.0
[2023-06-02T07:24:15][Nyotengu] Arguments: ["D:\\New folder\\wo long\\KIDSSystemResource\\kidsobjdb\\0xb290631c.kidsobjdb","D:\\New folder\\wo long\\MaterialEditor\\g1t"," D:\\New folder\\wo long\\CharacterEditor\\ktid\\0x205b2d3f.ktid"]
[2023-06-02T07:24:16][FileList] Loading filelist for unknown-rdb

Edited: NVM, i figured it out, its because a space in the code. Thank you for helping.
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Re: Noesis g1m/g1t/g1a importer

Post by gamer1977 »

How did you extract the game files?
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Re: Noesis g1m/g1t/g1a importer

Post by superlbr »

Joschka wrote: Fri Jun 02, 2023 7:07 am Image
Hi, which kidsobjdb should i use to deal those ktid?
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Re: Noesis g1m/g1t/g1a importer

Post by Steven2212 »

superlbr wrote: Fri Jun 09, 2023 1:15 am
Joschka wrote: Fri Jun 02, 2023 7:07 am Image
Hi, which kidsobjdb should i use to deal those ktid?
Use this below to extract the correct file bro:
AzothRaven wrote: Sat Apr 08, 2023 8:49 pm Hey people!

Figured out the correct syntax for the Nyotengu and generate the g1t list of textures for each g1m model

in Wolong

Code: Select all

Nyotengu.KTID.exe "Wo Long\KIDSSystemResource\kidsobjdb\0xb290631c.kidsobjdb" "Wo Long\MaterialEditor\g1t" " Wo Long\CharacterEditor\ktid\rightcolumvalue.ktid"
In Wild Hearts

Code: Select all

Nyotengu.KTID.exe "Wild Hearts\kidsobjdb\0xb290631c.kidsobjdb" "Wild Hearts\g1t" "\Wild Hearts\ktid\rightcolumvalue.ktid"
Hope it helps whoever needs it
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Re: Noesis g1m/g1t/g1a importer

Post by Steven2212 »

Joschka wrote: Fri Jun 02, 2023 7:07 am Image
Hi Joschka, is there anyway to find the creation character that we created in Wolong ? i really want to extract the head model, but i cant find it. Thanks for the help !
superlbr
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Re: Noesis g1m/g1t/g1a importer

Post by superlbr »

Steven2212 wrote: Sun Jun 18, 2023 7:58 am Use this below to extract the correct file bro:
AzothRaven wrote: Sat Apr 08, 2023 8:49 pm Hey people!

Figured out the correct syntax for the Nyotengu and generate the g1t list of textures for each g1m model

in Wolong

Code: Select all

Nyotengu.KTID.exe "Wo Long\KIDSSystemResource\kidsobjdb\0xb290631c.kidsobjdb" "Wo Long\MaterialEditor\g1t" " Wo Long\CharacterEditor\ktid\rightcolumvalue.ktid"
In Wild Hearts

Code: Select all

Nyotengu.KTID.exe "Wild Hearts\kidsobjdb\0xb290631c.kidsobjdb" "Wild Hearts\g1t" "\Wild Hearts\ktid\rightcolumvalue.ktid"
Hope it helps whoever needs it
ktid\rightcolumvalue.ktid not found, all 0a66bc90.ktid like..
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Re: Noesis g1m/g1t/g1a importer

Post by Steven2212 »

superlbr wrote: Wed Jun 21, 2023 10:38 am
Steven2212 wrote: Sun Jun 18, 2023 7:58 am Use this below to extract the correct file bro:
AzothRaven wrote: Sat Apr 08, 2023 8:49 pm Hey people!

Figured out the correct syntax for the Nyotengu and generate the g1t list of textures for each g1m model

in Wolong

Code: Select all

Nyotengu.KTID.exe "Wo Long\KIDSSystemResource\kidsobjdb\0xb290631c.kidsobjdb" "Wo Long\MaterialEditor\g1t" " Wo Long\CharacterEditor\ktid\rightcolumvalue.ktid"
In Wild Hearts

Code: Select all

Nyotengu.KTID.exe "Wild Hearts\kidsobjdb\0xb290631c.kidsobjdb" "Wild Hearts\g1t" "\Wild Hearts\ktid\rightcolumvalue.ktid"
Hope it helps whoever needs it
ktid\rightcolumvalue.ktid not found, all 0a66bc90.ktid like..
You have to find which .g1m model you need to extract, then find the vale on the right colum in the Wothingy file that Joschka provie. Then you use Nyotengu.KTID.exe with the syntax AzothRaven provide above to extract .g1t that fit with .g1m you want. After that put these files in the same place so you can view on Noesis.
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Re: Noesis g1m/g1t/g1a importer

Post by Steven2212 »

Hi Joschka, can you please update Wothingy file for Wolong with the new DLC, they add some new models to the game. its so hard to file the correct g1t files. Thanks so much for your help !!
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Re: Noesis g1m/g1t/g1a importer

Post by fullinu »

leckock wrote: Wed Apr 26, 2023 2:42 pm Hello,

When i try to extract fdata from Wild Hearts with quickbms fdata script, it show me this error message.

Any suggestions ?

Have a good day :keke:
I get the same error when trying to unpack some Wo Long archives (RRPreview.rdb.bin or EventMaker3.rdb.bin, or both)
Steven2212 wrote: Thu Jun 29, 2023 3:04 pm Hi Joschka, can you please update Wothingy file for Wolong with the new DLC, they add some new models to the game. its so hard to file the correct g1t files. Thanks so much for your help !!
you can try narrow your searches, if you have 1.09 game version archives extracted prior to DLC, you can use any program like "SearchMyFiles" to get only new ktid files
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Re: Noesis g1m/g1t/g1a importer

Post by Steven2212 »

[/quote]
you can try narrow your searches, if you have 1.09 game version archives extracted prior to DLC, you can use any program like "SearchMyFiles" to get only new ktid files
[/quote]

Can you please tell me which program to open the ktid? i counldnt find one. Thank you !
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Re: Noesis g1m/g1t/g1a importer

Post by fullinu »

Steven2212 wrote: Wed Jul 05, 2023 8:46 am Can you please tell me which program to open the ktid? i counldnt find one. Thank you !
I don't know. Just extract 1.09 and post-patch Wo Long and use program to search duplicate files and delete them, remaining output should be all unique new files and textures...
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Re: Noesis g1m/g1t/g1a importer

Post by dukitamoy »

Is there a file similar to WOthingy for Stranger of Paradise? Or a way i could find out which textures go to which models? Thanks for any help.
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Re: Noesis g1m/g1t/g1a importer

Post by Petrgold »

dukitamoy wrote: Tue Jul 25, 2023 5:47 pm Is there a file similar to WOthingy for Stranger of Paradise? Or a way i could find out which textures go to which models? Thanks for any help.
In this post here yeah viewtopic.php?p=183455#p183455
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Re: Noesis g1m/g1t/g1a importer

Post by dukitamoy »

Petrgold wrote: Tue Jul 25, 2023 6:07 pm
dukitamoy wrote: Tue Jul 25, 2023 5:47 pm Is there a file similar to WOthingy for Stranger of Paradise? Or a way i could find out which textures go to which models? Thanks for any help.
In this post here yeah viewtopic.php?p=183455#p183455
Thanks so much! I didn't see that.

EDIT:
I think it's only able to be used on character assets. Is there a way I can find which textures go to which models for the background objects?
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Re: Noesis g1m/g1t/g1a importer

Post by wuxiao »

ImageThere are only body models here, is there a way to find other parts of the model?
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