Alright I see what happened. I must've saved over one of them. The chest piece was 3 though, wasn't 4 so I'm not totally crazy.
I really recommend updating your documentation and moving this project to Github. I'm sure people would appreciate it.
Need to figure out the textures next. Any advice you have there would be much appreciated.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Horizon Forbidden West [PS4/PS5]
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Re: Horizon Forbidden West [PS4/PS5]
Tool for PS5 version released.
I didnt check how much its different, but at least some robots and outfits are better quality.
Link on 1st post. Asset lists included here.
Usage is the same, expect theres no need for oodle dll.
Here's how the lists work:
p.s. i have made same lists for PS4 too
An example spawn setup for a robot:
In this example, setup tells the game to spawn an entity 55C (which is armadillo), with a ragdoll also from package 55C, destructible parts described in B80, and a model from 4E7.
Ragdoll - will have physics skeleton.
Destructibility resource - will have destructible parts description, or links to where they are.
Model will have main skeleton, helpers, and all meshes:
Here we can see that skeleton, helpers, and all parts are in the same package - 4E7, but its not always like that.
I didnt check how much its different, but at least some robots and outfits are better quality.
Link on 1st post. Asset lists included here.
Usage is the same, expect theres no need for oodle dll.
Here's how the lists work:
- body variants - describe each and every variation of human characters. More than 1000. You can export and combine them to get actual combinations
- controlled entities - all robots are actially those. Also animals and a few other things. I did not check them all, so some of them are still under question, but all robots are there
- faces - or heads - self-explanatory
- outfits - aloy outfits. Hopefully these are all, got them automatically. some may be missing
- all_assets_ps5 is the main game asset tree partially decoded. It contains useful info about most interesting parts. For example, detailed description of all robots, body variants, and other skeletal meshes
p.s. i have made same lists for PS4 too
An example spawn setup for a robot:
Code: Select all
B85
SpawnSetup:
Entity ---> 55C 7D
Entitycomponent ---> 4E7 D SkinnedModelResource
Entitycomponent ---> 55C 43 RagdollComponentResource
Entitycomponent ---> B80 3 DestructibilityResource
AI context = CONTEXT_ARMADILLO_WALK
Ragdoll - will have physics skeleton.
Destructibility resource - will have destructible parts description, or links to where they are.
Model will have main skeleton, helpers, and all meshes:
Code: Select all
4E7
SkinnedModelResource:
Modelpart 4E7 2F
Modelpart 4E7 9F
Modelpart 4E7 56
....
Modelpart 4E7 6F
Modelpart 4E7 1F4
Modelpart 4E7 118
SkeletonHelpers 4E7 11F
SkeletonHelpers 4E7 7F
SkeletonHelpers 4E7 2BF
Skeleton ---> 4E7 0
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Last edited by daemon1 on Fri Jun 30, 2023 10:56 am, edited 6 times in total.
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Re: Horizon Forbidden West [PS4/PS5]
Oh, great! Didn't see you had moved it to Github, that's wonderful.
And for the textures I meant if you had a shader setup in Blender to convert the textures to normal colors.
And for the textures I meant if you had a shader setup in Blender to convert the textures to normal colors.
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Re: Horizon Forbidden West [PS4/PS5]
no i dont have any setups.auramalexander wrote: ↑Fri Jun 30, 2023 9:08 am Oh, great! Didn't see you had moved it to Github, that's wonderful.
And for the textures I meant if you had a shader setup in Blender to convert the textures to normal colors.
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Re: Horizon Forbidden West
Wondering if you'd be willing to share more info on the shader setup here? Possibly a version for Blender?Sharppy wrote: ↑Sat Mar 26, 2022 4:12 pm Ill post this here too for everyone trying to get the textures working properly it requires a good deal of nodes. Hopefully revetix will be able to build some kind of tool allowing you to plug in material info and it give a correct map.
If not this will require "baking" of all these textures somehow in blender or your 3D application. He did a test on the file above using
Hopefully something can come from the info and we will be able to get textures working correctly. Still very mind blowing to see this kind of technique used and the quality achieved from it.
Tha.... nevermind lol
Last edited by auramalexander on Sat Jul 01, 2023 12:43 am, edited 1 time in total.
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Re: Horizon Forbidden West
That account has been banned for good, you wont be able to get an answer from it, go back and edit your post, you made a mess quoting the whole thing.auramalexander wrote: ↑Fri Jun 30, 2023 10:33 amWondering if you'd be willing to share more info on the shader setup here? Possibly a version for Blender?
Imagine if i too would have quoted the whole thing from your post, keep it organized.
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Re: Horizon Forbidden West [PS4/PS5]
Sorry not super familiar with ancient forums these days lol
That sucks that they've been banned. They were the only one posting in here about having figured out the textures and I can't make out what the node setup is from the images they posted.
That sucks that they've been banned. They were the only one posting in here about having figured out the textures and I can't make out what the node setup is from the images they posted.
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Re: Horizon Forbidden West [PS4/PS5]
Ok so, what would you do in modern times to find a tool for a certain game?auramalexander wrote: ↑Sat Jul 01, 2023 12:44 am Sorry not super familiar with ancient forums these days lol
I mean, how do you usually search for it?
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Re: Horizon Forbidden West [PS4/PS5]
NexusMods is generally the hub for modding these days. That then usually points to a Discord community. For example, in the SoulsModding community we all post our work on Nexus and congregate in Discord servers, the main one being ?ServerName? where people post even more mods, helpful tips, and tools developed by the community. There is a HZD modding community on Discord, but like I've mentioned it's pretty small and inactive. Here's a link to that if you're interested: https://discord.gg/ayQ4APPMsD
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Re: Horizon Forbidden West [PS4/PS5]
Ah, ok, thanks. This is for lucky few games that have modding community. I was thinking about possible options for all other games, including old and obscure ones. After zenhax gone, and xentax under question, there's not much left.auramalexander wrote: ↑Wed Jul 05, 2023 10:43 amNexusMods is generally the hub for modding these days. That then usually points to a Discord community.
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Re: Horizon Forbidden West [PS4/PS5]
I am looking for how to explore my PS5 pkg. I have tried using a few different tools, but I have not been able to find the information I am looking for.
If someone can help me, I would be grateful.
If someone can help me, I would be grateful.
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Re: Horizon Forbidden West [PS4/PS5]
You can't currently open PS5 pkgs. The only way is to download already decrypted dump from any of the sites that offer them.ashitaka3369 wrote: ↑Sun Jul 16, 2023 1:15 am I am looking for how to explore my PS5 pkg. I have tried using a few different tools, but I have not been able to find the information I am looking for.
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Re: Horizon Forbidden West [PS4/PS5]
Good luck finding those.daemon1 wrote: ↑Wed Jul 19, 2023 2:41 pmYou can't currently open PS5 pkgs. The only way is to download already decrypted dump from any of the sites that offer them.ashitaka3369 wrote: ↑Sun Jul 16, 2023 1:15 am I am looking for how to explore my PS5 pkg. I have tried using a few different tools, but I have not been able to find the information I am looking for.
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Re: Horizon Forbidden West [PS4/PS5]
there's a website called prosperopatches where i did find pkg files for HFW and the DLC forbidden west can i download the DLC and use the tool provided in this thread ?
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